Rinnegatamante / vitaQuake

Port of Quake for Playstation Vita
GNU General Public License v3.0
126 stars 20 forks source link

Use radial scaled deadzone only for aiming, not for movement #41

Closed rsn8887 closed 6 years ago

rsn8887 commented 6 years ago

It is hard to move or strafe straight with a radial scaled deadzone. The radial, scaled deadzone is great for aiming. But for movement, it is frustrating when the character keeps moving just slightly diagonal by accident.