Lilium Voyager is a fork of ioquake3 for running Star Trek Voyager: Elite Force Holomatch (multiplayer). It is based on Thilo Schulz' ioEF engine (also known as iostvoyHM). The focus for Lilium Voyager is to maintain Elite Force multiplayer support on newer ioquake3 versions.
Differences from ioEF 1.38-rc1 (2011):
Lilium Voyager code commits: compare/upstream...master
The source code for the Elite Force game, cgame, and ui code is not included as it remains under a non-free license.
Lilium Voyager is compiled using make
. For details see building ioquake3 and the ioquake3 readme.
The Visual Studio project files are not supported.
Additional make variables not in ioquake3:
USE_CODEC_MP3=1
- Enable MP3 support using libmad (defaults to 1).USE_INTERNAL_MP3=1
- Use libmad in the local source tree (defaults to 1).Lilium Voyager is licensed under the GNU GPLv2 (or at your option, any later version).
Please submit all patches as a GitHub pull request.