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RiptideNetworking
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Riptide
Lightweight C# networking solution for multiplayer games.
https://riptide.tomweiland.net
MIT License
1.14k
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144
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Server not listening?
#161
AlaskanDruid
opened
1 week ago
6
Compact message data
#160
Per6
closed
1 month ago
3
Disconnected from server: Poor connection.
#159
mblogest
opened
1 month ago
2
Use Message.Create to send disconnect message on server stop
#158
apkatsikas
closed
1 month ago
0
Running Server.Stop() does not result in Client getting expected Disconnect Reason
#157
apkatsikas
closed
1 month ago
1
add nanosockets
#156
Molth
closed
1 week ago
0
Feature Request: Encryption/Decryption Support for Network Traffic
#155
snnaakee
opened
2 months ago
5
Not supported on .NET Framework 3.5
#154
NetheriteOfficial
closed
2 months ago
3
Could not guarantee delivery of a ClientConnected message after 15 attempts! Disconnecting..
#153
GatitoStudio
closed
2 months ago
2
Feature Request: New Send mode with even better reliability
#152
Per6
closed
2 months ago
2
Messages become unusable for no reason
#151
Per6
closed
2 months ago
4
Overly reliable send mode and Id parameter for messages
#150
Per6
closed
2 months ago
12
Feature Request: Reliable messages with backup
#149
Per6
closed
2 months ago
1
when writing and reading a line the first character is lost
#148
IKatyrov
closed
2 months ago
1
Feature Request: Allow host names in addition to ip-addresses
#147
Jeroen-R
opened
3 months ago
5
Feature request: For Server, allow the IP Address to be specified
#146
Jeroen-R
closed
2 months ago
1
(SERVER): Could not guarantee delivery of a Welcome message after 15 attempts! Disconnecting...
#145
NetheriteOfficial
closed
3 months ago
5
Throw exception when failing to read from message.
#144
titusio
opened
3 months ago
2
Can you upgrade ushort client ids to 32 bit unsigned integers ?
#143
CrossV4
closed
3 months ago
2
Kcp Transport
#142
coinsoundsbetter
closed
3 months ago
1
Switch to nanosockets to minimize allocations
#141
megalithos
opened
6 months ago
1
MessageExtensionUnity.cs missing in Repo
#140
ApfelTeeSaft
closed
6 months ago
1
PlayerLeft event Hook in NetworkManager not working
#139
ApfelTeeSaft
closed
6 months ago
1
Seperate server and client library
#138
bberka
closed
6 months ago
1
Better packet model handling
#137
bberka
closed
7 months ago
1
Change Id method
#136
Per6
closed
8 months ago
2
Reliability of reliable messages
#135
Per6
closed
8 months ago
2
Simulating network conditions (latency/ping, packet loss, etc.)
#134
devilExE3
opened
9 months ago
2
[Bug/Question] UnreadBits not zero after reading all data from Notify message
#133
Charanor
closed
9 months ago
3
[Bug] Some values not being read properly
#132
Charanor
closed
9 months ago
2
[Question] Example usage of Notify send mode?
#131
Charanor
closed
9 months ago
7
Fix ack message sending redundant sequence ID
#130
RudyTheDev
closed
10 months ago
0
Show message id when reliable message fails to ack in PendingMessage.TrySend
#129
jwlondon98
opened
11 months ago
1
Suggestion for AddBytes method
#128
megalithos
closed
10 months ago
1
Added overload Get methods with only array no set amount to Message, also Fixed spelling mistake.
#127
Gohan500
closed
11 months ago
0
update
#126
Gohan500
closed
11 months ago
4
Client _._._._:_ stopped responding while the connection was fully established!
#125
minhtribui153
closed
11 months ago
4
Serialisation Bug
#124
eeetem
closed
11 months ago
1
The second client to connect is disconnected because a reliable message can't be delivered
#123
tom-weiland
closed
12 months ago
0
Fix minor typo in send modes explaination
#122
Mograine
closed
12 months ago
2
Reworked the Message class to operate on the bit level (as opposed to the byte leve)
#121
tom-weiland
closed
1 year ago
0
dose it work on sanctioned countrys
#120
mostafablender
closed
1 year ago
1
Bug | Eating bytes if is count more than 32767 (Message only contains 7170 unread bytes, which is not enough to retrieve 72706 bytes! Returned array will contain default elements)
#119
DPrison
closed
1 year ago
2
Feature Request | Restriction to bytes length send separately to server and client
#118
DPrison
closed
1 year ago
5
Handling player servers inside Master Server
#117
CrossV4
closed
1 year ago
2
Can unity client connect to console server
#116
huykhaduy
closed
1 year ago
3
Weird Timeout
#115
JingchengYang4
closed
1 year ago
4
Docs fail to display code references
#114
Pikanchion
closed
1 year ago
2
Add error log on attempt to connect using non-empty message
#113
Warlander
closed
1 year ago
1
Server.MessageReceived dont work
#112
jackduang
closed
1 year ago
3
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