issues
search
RiptideNetworking
/
Riptide
Lightweight C# networking solution for multiplayer games.
https://riptide.tomweiland.net
MIT License
1.04k
stars
139
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Seperate server and client library
#138
bberka
closed
1 week ago
1
Better packet model handling
#137
bberka
closed
3 weeks ago
1
Change Id method
#136
Per6
closed
1 month ago
2
Reliability of reliable messages
#135
Per6
closed
1 month ago
2
fakelag?
#134
devilExE3
opened
3 months ago
1
[Bug/Question] UnreadBits not zero after reading all data from Notify message
#133
Charanor
closed
3 months ago
3
[Bug] Some values not being read properly
#132
Charanor
closed
3 months ago
2
[Question] Example usage of Notify send mode?
#131
Charanor
closed
3 months ago
7
Fix ack message sending redundant sequence ID
#130
RudyTheDev
closed
4 months ago
0
Show message id when reliable message fails to ack in PendingMessage.TrySend
#129
jwlondon98
opened
4 months ago
1
Suggestion for AddBytes method
#128
megalithos
closed
3 months ago
1
Added overload Get methods with only array no set amount to Message, also Fixed spelling mistake.
#127
Gohan500
closed
5 months ago
0
update
#126
Gohan500
closed
5 months ago
4
Client _._._._:_ stopped responding while the connection was fully established!
#125
minhtribui153
closed
5 months ago
4
Serialisation Bug
#124
eeetem
closed
5 months ago
1
The second client to connect is disconnected because a reliable message can't be delivered
#123
tom-weiland
closed
5 months ago
0
Fix minor typo in send modes explaination
#122
Mograine
closed
5 months ago
2
Reworked the Message class to operate on the bit level (as opposed to the byte leve)
#121
tom-weiland
closed
5 months ago
0
dose it work on sanctioned countrys
#120
mostafablender
closed
5 months ago
1
Bug | Eating bytes if is count more than 32767 (Message only contains 7170 unread bytes, which is not enough to retrieve 72706 bytes! Returned array will contain default elements)
#119
DPrison
closed
6 months ago
2
Feature Request | Restriction to bytes length send separately to server and client
#118
DPrison
closed
6 months ago
5
Handling player servers inside Master Server
#117
CrossV4
closed
7 months ago
2
Can unity client connect to console server
#116
huykhaduy
closed
8 months ago
3
Weird Timeout
#115
JingchengYang4
closed
8 months ago
4
Docs fail to display code references
#114
Pikanchion
closed
5 months ago
2
Add error log on attempt to connect using non-empty message
#113
Warlander
closed
8 months ago
1
Server.MessageReceived dont work
#112
jackduang
closed
6 months ago
3
Infinite Loop
#111
Espii
closed
9 months ago
0
Feature Request | Additional MessageSendModes
#110
vakuor
closed
5 months ago
7
Fixed duplicate filtering, added "notify" message type, and reworked message sequencing
#109
tom-weiland
closed
10 months ago
0
NullReferenceException at Riptide.Connection.ResetTimeout()
#108
megalithos
closed
10 months ago
2
Character Selection Info
#107
NightfoxGames
closed
10 months ago
1
Limit the amount of players
#106
NightfoxGames
closed
10 months ago
3
Client instance getting timed out after reconnecting
#105
KevinAndok
closed
10 months ago
0
Fix OnClientDisconnected not invoked when Client in Pending state
#104
Bilnord
closed
9 months ago
1
Feature Request | Message.Reserve & Message.Insert methods
#103
megalithos
closed
5 months ago
5
Fix unhandled SocketExceptions
#102
Bilnord
closed
5 months ago
1
Unhandled SocketException while Client with no Internet Connection tries to connect to the server.
#101
Bilnord
closed
5 months ago
2
Feature Request | Simulating Fake Ping
#100
megalithos
closed
10 months ago
3
Add section with ports to other languages
#99
ebosseck
closed
1 year ago
1
Exposed Peer.TimeoutTime for connections
#98
xzippyzachx
closed
1 year ago
3
Timeout Time For Individual Connections
#97
xzippyzachx
closed
1 year ago
1
Monitoring Socket Buffer Usage
#96
xzippyzachx
closed
6 months ago
2
Feature request | Packet Flooding Countermeasures
#95
megalithos
closed
6 months ago
2
Add bandwidth up/down per Connection measurements.
#94
megalithos
closed
7 months ago
4
Not ticking/Updating while not focused
#93
CrossV4
closed
10 months ago
1
TCP sending data, receiving less than added
#92
xGeeckux
closed
10 months ago
0
change Message.UnwrittenLength Access Modifier from internal to public
#91
hedgewizards
closed
1 year ago
1
How can we transfer picture type message between server and client?
#90
lck666666
closed
10 months ago
5
Draft: [API Proposal]: Add listenAddress parameter to Server classes
#89
ArcadeArchie
closed
1 year ago
2
Next