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Rivals-Workshop-Community-Projects
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rivals-workshop-assistant
An all-in-one tool for automating Rivals of Aether modding tasks
MIT License
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Rivals AI Debug failures to block or punish
#158
Qazzquimby
closed
3 years ago
0
Add object types to guide
#157
Qazzquimby
closed
2 years ago
0
AI juggling code targeting projected destination
#156
Qazzquimby
closed
3 years ago
0
Prototype runners of aether
#155
Qazzquimby
closed
2 years ago
0
Python style list using ds_array
#154
Qazzquimby
closed
3 years ago
0
GMEdit assistant disables ctrl-z
#153
Qazzquimby
closed
3 years ago
0
Keyboard shortcut to run assistant, switch tab to rivals, and press f5 in rivals
#152
Qazzquimby
opened
3 years ago
0
If tries to run while already running, just cancel.
#151
Qazzquimby
closed
3 years ago
0
3-5 Sai effects
#150
Qazzquimby
closed
3 years ago
0
Angled hitfx
#149
Qazzquimby
closed
2 years ago
0
After image blur function
#148
Qazzquimby
closed
3 years ago
0
Better intro animation
#147
Qazzquimby
closed
3 years ago
0
Write guide for shaders and gpu modes
#146
Qazzquimby
closed
3 years ago
0
ai gets map shape for faster prediction
#145
Qazzquimby
opened
3 years ago
0
Ai understands followup chance
#144
Qazzquimby
opened
3 years ago
0
AI uses kill chance
#143
Qazzquimby
closed
3 years ago
0
AI stops running off cliffs
#142
Qazzquimby
opened
3 years ago
0
ai understands endlag as committed frames
#141
Qazzquimby
opened
3 years ago
0
AI can use aerials and understand their range
#140
Qazzquimby
closed
3 years ago
0
AI can fall through platforms
#139
Qazzquimby
opened
3 years ago
0
AI can run properly
#138
Qazzquimby
closed
3 years ago
2
AI can walk to extend ground attack range
#137
Qazzquimby
closed
3 years ago
0
Detect all changed variables, possibly related to debugging breakpoints.
#136
Qazzquimby
opened
3 years ago
0
AI gets next attack that will hit it
#135
Qazzquimby
closed
3 years ago
1
AI selects best attack that will hit
#134
Qazzquimby
closed
3 years ago
0
AI Training Town test combo
#133
Qazzquimby
opened
3 years ago
0
AI wavelanding
#132
Qazzquimby
opened
3 years ago
2
AI uses wavedashing to extend range
#131
Qazzquimby
opened
3 years ago
0
AI parrying
#130
Qazzquimby
closed
3 years ago
1
AIs can fastfall or air chase
#129
Qazzquimby
closed
3 years ago
2
AI Training town test recovery
#128
Qazzquimby
closed
3 years ago
0
AI Training town UI
#127
Qazzquimby
opened
3 years ago
0
Make ai specials and gimmick programming easier
#126
Qazzquimby
opened
3 years ago
0
AI has statemachine
#125
Qazzquimby
closed
3 years ago
0
AIs automatically take advantage of cancels
#124
Qazzquimby
closed
3 years ago
2
AIs get usable attacks from attack data
#123
Qazzquimby
closed
3 years ago
1
AI Training Town
#122
Qazzquimby
closed
3 years ago
0
Lint for common nonsense code
#121
Qazzquimby
opened
3 years ago
0
VSCODE - Cascade exe release. Copy exe to out dir. Set right version. vsce publish
#120
Qazzquimby
closed
3 years ago
0
GMEDIT - Cascade exe release. Add new exe and zip to correct format.
#119
Qazzquimby
closed
3 years ago
1
EXE have exe in assistant release
#118
Qazzquimby
closed
3 years ago
0
EXE Make release for correct version https://github.com/softprops/action-gh-release
#117
Qazzquimby
closed
3 years ago
0
Automatically build exe
#116
Qazzquimby
closed
3 years ago
0
Set up CD for all projects
#115
Qazzquimby
closed
3 years ago
0
Talk about warnings in the main page for assistant.
#114
Qazzquimby
closed
3 years ago
0
Write window_timer_is_div
#113
Qazzquimby
closed
3 years ago
0
Create documentation for warnings. Link in config.
#112
Qazzquimby
closed
3 years ago
0
is_online
#111
Qazzquimby
opened
3 years ago
0
Test warnings on all characters in backup, check for false alarm rate
#110
Qazzquimby
closed
3 years ago
0
Make a Lark parser for more in depth gml analysis
#109
Qazzquimby
opened
3 years ago
0
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