Road-block / RuneSets

World of Warcraft Season of Discovery Rune UI enhancements
MIT License
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[bug] Rune Saved Sets DB error #1

Open illutian opened 4 months ago

illutian commented 4 months ago

I get this.. I assume it's because I have no saved Rune presets and there's no 'catch' for that.

42x RuneSets/SetsUI.lua:1141: attempt to index field 'db' (a nil value) [string "@RuneSets/SetsUI.lua"]:1141: in function `UpdateSetList' [string "@RuneSets/SetsUI.lua"]:1279: in function <RuneSets/SetsUI.lua:1277>

string "=[C]": in function Show' [string "@Interface_Vanilla/FrameXML/UIParent.lua"]:2168: in functionSetUIPanel' [string "@Interface_Vanilla/FrameXML/UIParent.lua"]:2013: in function ShowUIPanel' [string "@Interface_Vanilla/FrameXML/UIParent.lua"]:1881: in function <Interface_Vanilla/FrameXML/UIParent.lua:1877> [string "=[C]"]: in functionSetAttribute' [string "@Interface_Vanilla/FrameXML/UIParent.lua"]:2660: in function ShowUIPanel' [string "@StatWeightsClassic/shared/core.lua"]:153: in function?' [string "@StatWeightsClassic/shared/ui.lua"]:2535: in function <StatWeightsClassic/shared/ui.lua:2534>

Locals: self = RuneSetsFrame { contentFrame = RuneSetsFrameContentFrame { } toggleButton = RuneSetsFrameToggleButton { } collapsed = true 0 = } (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = "attempt to index field 'db' (a nil value)" addon =

{ utils =
{ } ADDON_LOADED = defined @RuneSets/SetsUI.lua:697 PLAYER_ENTERING_WORLD = defined @RuneSets/SetsUI.lua:716 Minimap =
{ } PLAYER_EQUIPMENT_CHANGED = defined @RuneSets/SetsUI.lua:761 NEW_RECIPE_LEARNED = defined @RuneSets/SetsUI.lua:768 L =
{ } _label = "|cff008080RuneSets|r" SetButton =
{ } UNIT_INVENTORY_CHANGED = defined @RuneSets/SetsUI.lua:745 RUNE_UPDATED = defined @RuneSets/SetsUI.lua:751 GROUP_FORMED = defined @RuneSets/SetsUI.lua:734 RunSet = defined @RuneSets/SetsUI.lua:784 ZONE_CHANGED_NEW_AREA = defined @RuneSets/SetsUI.lua:734 _event = Frame { } Frame =
{ } runeCache =
{ } GROUP_LEFT = defined @RuneSets/SetsUI.lua:734 } MAX_RUNESETS = 10 slotid_to_icon =
{ 7 = "iconLegs" 1 = "iconHead" 15 = "iconBack" 8 = "iconFeet" 9 = "iconWrists" 5 = "iconChest" 10 = "iconHands" 3 = "iconShoulders" 6 = "iconWaist" } icon_to_tex =
{ iconShoulders = 136526 iconHead = 136516 iconBack = 136512 iconChest = 136512 iconFeet = 136513 iconWrists = 136530 iconLegs = 136517 iconHands = 136515 iconWaist = 136529 } L =
{ World-Party = "World-Party" Apply RuneSet 2 = "Apply RuneSet 2" Dungeon = "Dungeon"

= "" Apply RuneSet 7 = "Apply RuneSet 7" Include in Menus = "Include in Menus" Edit Sets = "Edit Sets" Apply RuneSet 3 = "Apply RuneSet 3" World-Solo = "World-Solo" World-Raid = "World-Raid" Minimap = "Minimap" Apply RuneSet 1 = "Apply RuneSet 1" Raid = "Raid" Link Set to Status = "Link Set to Status" PvP = "PvP" Apply RuneSet 6 = "Apply RuneSet 6" Toggle Engraving Frame = "Toggle Engraving Frame" Apply RuneSet 8 = "Apply RuneSet 8" Apply RuneSet 5 = "Apply RuneSet 5" Auto Show = "Auto Show" RuneSet Binds = "RuneSet Binds" Apply RuneSet 4 = "Apply RuneSet 4" } RUNESET_BUTTON_HEIGHT = 32
Road-block commented 4 months ago

No that can't be it. You must have a previous error that causes this one.

I'll hop on SoD to check, maybe they changed something in a recent patch as I haven't logged in last couple weeks.

Road-block commented 4 months ago

The addon Stat Weights Classic causes this error.

I will try to find out why but unload it even if temporarily and test to verify.

Road-block commented 4 months ago

Alright it is forcing the CharacterFrame to show on PLAYER_LOGIN before the UI has fully loaded. There is no reason to do that to cache rune information.

They could simply call C_Engraving.RefreshRunesList() (and ideally do it after PLAYER_ENTERING_WORLD when most of the UI has loaded)

@jezzi23

illutian commented 4 months ago

The addon Stat Weights Classic causes this error.

I will try to find out why but unload it even if temporarily and test to verify.

Disabled SWC and it appears the "db error" has stopped.

((Not sure if I should close this or leave it open. At your discretion.))