Open and-rad opened 2 months ago
This is currently blocked by some missing functionality in upstream Godot. Feature proposal here: https://github.com/godotengine/godot-proposals/issues/9634
An initial implementation was added with 65add1b, but the really useful parts remain unimplemented.
Upstream PR that would unblock the task: https://github.com/godotengine/godot/pull/90782
This should serve as a kind of reference implementation of tools that use the new
Enforce Attribution
project setting. When exporting, the plugin checks if attribution is enforced and if so, tries to find assets that are not attributed.