RoboPoets / attribution_manager

A Godot Engine add-on that manages attributions for imported third-party assets
MIT License
1 stars 0 forks source link

Implement resource blacklist or whitelist #2

Closed and-rad closed 5 months ago

and-rad commented 5 months ago

The attribution section is currently displayed on every single resource, including embedded resources like curves, world environments, collision meshes and tons more. This is pretty noisy, so it would be best if this could be limited. The most user-friendly way to go about it would probably involve a set of defaults like textures, audio files, and scenes/meshes, which are combined with a whitelist of other resources that should be tracked.

and-rad commented 5 months ago

Partially fixed by 6ba56c66b4b177f8a9a27c0afe513e565b0f4c4b

Even though that commit doesn't implement blacklists or whitelists, it solves the problem of having too much inspector noise. Closing the issue for now, but might come back to it later.