Open SerjeiMikailov opened 1 year ago
@SerjeiMikailov As I understand it is a complex problem to solve, because there are cartridges that have CHR compressed and then decompressed in a specific RAM memory for sprites, and there is more than one algorithm and location of these tilesets.
Currently my solution is to put an unsupported message and focus on other features and platforms before working on this.
it may be that this specific game is not so difficult to support, it is one of the first mappers implemented by emulators and does not have compress.
xxd zelda.nes | head 00000000: 4e45 531a 0800 1200 0000 0000 0000 0000 NES............. 00000010: ffff ffff ffff ffff ffff ffff ffff ffff ................
https://www.nesfiles.com/