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RtsAiResearch
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IStrategizer
AI engine for Real-Time strategy games
http://rtsairesearch.wordpress.com/
Apache License 2.0
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12
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Post AIIDE competition
#133
MHesham
closed
7 years ago
0
Fix UI/Engine mulithreading bugs and fix planner/visualizer bugs
#132
MHesham
closed
10 years ago
0
IStrategizer version 0.4.0
#131
ogail
closed
10 years ago
0
Add virtual destructor to IClonable
#130
MHesham
closed
10 years ago
0
IStrategizer version 0.3.0
#129
ogail
closed
10 years ago
1
Improve DefinitionCrossMapping::InitPlayers to handle more than two players
#128
ogail
opened
10 years ago
0
Make the PlanStepEx id is unique accross games
#127
ogail
opened
10 years ago
0
Change LFHD to be flexible in the learning source
#126
ogail
opened
10 years ago
0
Change OLCBP to update one goal instance at a time
#125
ogail
opened
10 years ago
0
Learning from Human Demonistration and Improvements for Online Expansion and Execution
#124
ogail
closed
10 years ago
0
Implement ScoutGoal
#123
ogail
opened
10 years ago
0
Enhance online case visualizer to show logging info
#122
ogail
opened
10 years ago
0
TrainArmyGoal fails to handle concurrent instances
#121
ogail
opened
10 years ago
0
Implement a way tell if a given action is consumable or reusable action
#120
ogail
closed
10 years ago
1
CrossMapping should be case-insensitive
#119
ogail
opened
10 years ago
0
replace orders by UnitCommandType in GameTraceCollector
#118
mohamed-samir-mohamed
closed
10 years ago
1
Adhere to StarCraft competition rules
#117
ogail
opened
10 years ago
0
Implement the online learning algorithm
#116
ogail
opened
10 years ago
0
Play under uncertainty and partial observability
#115
ogail
opened
10 years ago
0
Move resource consumption game specific behaviors to EntiyClassType
#114
MHesham
opened
10 years ago
0
Bug fixes:
#113
ogail
closed
10 years ago
0
Bug fixes:
#112
ogail
closed
10 years ago
1
Gather action merge regression testing
#111
mohamed-samir-mohamed
closed
10 years ago
0
Add a default case-base and fix method param renaming bug in TrainAction
#110
ogail
closed
10 years ago
0
Final step of integrating the new realy parallel OLCBP planner
#109
MHesham
closed
10 years ago
0
Goals
#108
mohamed-samir-mohamed
closed
10 years ago
0
Remove assert(0) with _ASSERTE(a meaningful message)
#107
ogail
opened
10 years ago
0
Major refactoring and removing global variables (g_*)
#106
ghost
closed
10 years ago
1
Fix Plan Visualizer Drawing Bug
#105
MHesham
closed
10 years ago
1
Improve experience for large plan visualiztion
#104
ogail
closed
10 years ago
1
Implement resource locking
#103
ogail
closed
10 years ago
0
Improve resource unlocking for research so it unlocks when the research starts not in ExecuteAux
#102
ogail
opened
10 years ago
0
Refactoring the conditions
#101
ogail
closed
10 years ago
0
Remove MoveEntity action with it's associated enum
#100
ogail
opened
10 years ago
0
Change name of the resource related enums for not being confusing
#99
ogail
opened
10 years ago
0
Support Plan Visualization
#98
MHesham
closed
10 years ago
0
Support online visualizer
#97
ogail
closed
10 years ago
0
Support Plan Visualization
#96
MHesham
closed
10 years ago
0
Online Plan Visualizer
#95
ogail
closed
10 years ago
0
Change AdapterEx to take RtsGame*
#94
ogail
opened
10 years ago
0
Change the OnlinePlanExpansionExecution to use interface IDiagraph instead of relying on type PlanTree
#93
ogail
closed
10 years ago
1
PlayerResources should lock down reserved resources from being used twice
#92
ogail
closed
10 years ago
1
Issue #86
#91
ghost
closed
10 years ago
0
Remove InitializeConditions that's added to each Action/Goal constructor and rely on GoalFactory / ActionFactory calls
#90
ogail
closed
10 years ago
0
Refactoring for AdapterEx GetEntityObjectId 2 overloaded methods added a...
#89
mohamed-samir-mohamed
closed
10 years ago
0
Enable CellFeature don't care values
#88
ogail
closed
10 years ago
0
Improve the design of WorldMap to get Query object and return result
#87
ogail
opened
10 years ago
0
Remove dead code from EngineAssist and make it use an object of RTS Game
#86
ogail
closed
10 years ago
1
Renaming
#85
ogail
opened
10 years ago
0
Improve world clock elapsed game/engine time accuracy
#84
ogail
opened
10 years ago
0
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