Open blood-stone opened 10 years ago
This was fixed, but became a problem with Multiplayer server. renderWireFrame is currently flagged @SideOnly(Side.CLIENT) So wireframes work on Singleplayer but not multiplayer. For Multiplayer, the server will probably needs to send a packet with all the block coordinates for the Client to render.
Runes are being overhauled will reopen if necessary.
Lack of wireframe is still an issue in multiplayer. Please adjust so Server sends a render event/call to the client.
Rubric and runecraft have issues with the rendering thread, it makes runes unable to be processed. not sure if there is an easy fix