That is a thing I really want for Gramados 2, but it’s low priority: the abolity to create drugs (irl inspired and Gramados invented ones), with an entire treating / cooking system requireing skills for better quality.
[ ] Think out types
[ ] Think out quality (like purity %)
[ ] Think out how it becomes expensive (does it grant personal boosts for players, making them scarce or do we just have NPCs also who pays more for quality)
[ ] Think how how to aquire it, and balance system with leveling
That is a thing I really want for Gramados 2, but it’s low priority: the abolity to create drugs (irl inspired and Gramados invented ones), with an entire treating / cooking system requireing skills for better quality.
[ ] Think out types
[ ] Think out quality (like purity %)
[ ] Think out how it becomes expensive (does it grant personal boosts for players, making them scarce or do we just have NPCs also who pays more for quality)
[ ] Think how how to aquire it, and balance system with leveling