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Invbar timer type retained after cure
#22
RusselCS
opened
3 weeks ago
0
Zandronum 3.2 patch
#21
RusselCS
opened
3 weeks ago
0
Change inheritance chain to loosen RoboenzaWep hold restrictions
#20
RusselCS
opened
1 month ago
0
Global logged Infect Messages
#19
RusselCS
opened
1 month ago
0
Death script staging
#18
RusselCS
opened
5 months ago
0
Fake Messages
#17
RusselCS
opened
5 months ago
0
Classes Compatibility
#16
RusselCS
opened
5 months ago
0
Input Prompts: Display "no bind" instead of the canned text.
#15
RusselCS
opened
5 months ago
0
"Player Spawn Density" metric
#14
RusselCS
opened
5 months ago
0
Player can get infected while standing within someone
#13
RusselCS
opened
5 months ago
1
CVars for any remaining Infected stats
#12
RusselCS
opened
5 months ago
0
Randomized Events
#11
RusselCS
opened
5 months ago
0
Consider enabling NOPAIN on infected players
#10
RusselCS
opened
5 months ago
1
Infected player gore pile doesn't properly spawn where the player is
#9
RusselCS
opened
5 months ago
0
Auto-ping cure when it spawns
#8
RusselCS
opened
5 months ago
0
If Infected while using Tengu Blade, bad things happen
#7
RusselCS
opened
5 months ago
2
Patient Zero Queue System
#6
RusselCS
opened
5 months ago
0
Update the Infected Skin selection to use GetPlayerSkin and SetPlayerSkin
#5
RusselCS
opened
5 months ago
1
Survivors get RoboenzaWep
#4
RusselCS
opened
5 months ago
1
"Weapon Lock"
#3
RusselCS
opened
5 months ago
1
Reduce infected climb duration
#2
RusselCS
opened
5 months ago
0
"Strain" mechanic to track downline infections
#1
RusselCS
opened
5 months ago
1