RyanJGray / aliasIsolation

Anti-aliasing mod for Alien: Isolation
The Unlicense
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Overview

Alias Isolation is a mod for Alien: Isolation. It adds temporal anti-aliasing into the shipped game, and fixes a few small issues with the rendering.

The mod works by injecting itself into the executable, and hijacking D3D11 calls. It replaces a few shaders, and injects some of its own rendering.

This fork aims to maintain the mod, resolve existing issues, add new functionality and, eventually, port the mod to new platforms.

Suggestions for new features or pull requests for this mod are welcome!

Installation instructions

Download the latest d3d11 x86 release of Ultimate ASI Loader from here: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/Win32-latest/d3d11-Win32.zip

Extract the following files from the AliasIsolation.7z archive, obtainable via the releases page, to the folder where Alien: Isolation is installed (you should be in a folder that has a file called AI.exe):

  1. Extract the mods folder to your Alien: Isolation folder.
  2. Extract aliasIsolation.asi and copy d3d11.dll to your Alien: Isolation folder.

[!NOTE] If you're using Linux and want to play the game via an older version of Proton (version < Proton 8), you might need to perform an extra step to let Proton know that you want it to use the ASI loader:

  • Add this launch option to the game, in Steam: WINEDLLOVERRIDES="d3d11=n,b"

Video settings

These options must be set to the correct values for the mod to work properly.

Option Value
Anti-aliasing SMAA T1x
Chromatic Aberration Disabled
Motion Blur Enabled

Runtime settings

To disable the mod at runtime, hit Ctrl+Delete. To re-enable it, hit Ctrl+Insert.

Known issues

Building from source

You need to have Visual Studio 2022. Community Edition works fine.

Download Boost 1.81 and extract it into src/external/boost. For example, you should have config.hpp in src/external/boost/boost.

If you want to just build the binaries, but don't care about Visual Studio solution files:

If you want to build a release (i.e. have it save the binaries and put all the files needed to run the mod in a single folder):

If you'd like to open the project in Visual Studio, run sln-vs2022.cmd, and then open t2-output/aliasIsolation.sln.