Rewrote the entire data pipeline code from what i thought was perfect, to a new system, which is actually perfect (for real this time).
Major rework done was to make all initialization specific details part of an overridable trait, allowing for mutliple types of corn fields to be used simultaneously. Also rewrote the code to be more decentralized and less coupled so that changes in the future require less rewriting.
Code has started to be migrated to bevy 12, with no current Errors.
The rendering and scan prepass logic were rewritten to work with the new data pipeline, and while the scan prepass works great, the Rendering currently has a mysterious bug causing wierd rendering visuals.
Data Pipeline Version 3
Rewrote the entire data pipeline code from what i thought was perfect, to a new system, which is actually perfect (for real this time).
Major rework done was to make all initialization specific details part of an overridable trait, allowing for mutliple types of corn fields to be used simultaneously. Also rewrote the code to be more decentralized and less coupled so that changes in the future require less rewriting.
Code has started to be migrated to bevy 12, with no current Errors.
The rendering and scan prepass logic were rewritten to work with the new data pipeline, and while the scan prepass works great, the Rendering currently has a mysterious bug causing wierd rendering visuals.