CornGame
Corn Maze game written in rust with the bevy engine
FUTURE OPTIMIZATION TASKS:
- :x: Find a solution for different parts of the corn being rendered differently
- :x: allow different corn fields to be rendered with different materials
- :x: allow different lod levels to be rendered with different materials
- :x: Custom shadow mapping algorithm? maybe
- :x: Some sort of extreme distance billboarding technique
- :x: Some sort of extreme shell texturing technique for really far away corn
- :x: Some sort of skybox limit texture to render an infinite corn field effect
- :x: Auto LOD Creation