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Rythe-Interactive
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Rythe-Engine
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
https://rythe-interactive.com
MIT License
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25
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Subfeature/new mesh asset
#359
GlynLeine
closed
3 years ago
0
Subfeature/new image asset
#358
GlynLeine
closed
3 years ago
0
Subfeature/asset pipeline impl
#357
GlynLeine
closed
3 years ago
0
task/docs
#356
GlynLeine
closed
3 years ago
0
OBJ material importer fails to properly join paths
#355
LeonBrands
opened
3 years ago
3
Allow for other repositories to make docs
#354
Algo-ryth-mix
closed
3 years ago
2
whoops enable github actions on subfeatures
#353
GlynLeine
closed
3 years ago
0
asset pipeline layout, and update with develop branch
#352
GlynLeine
closed
3 years ago
0
seperate repeating and non repeating async operation
#351
GlynLeine
closed
3 years ago
0
Physics is developed further on develop, but is not in develop-2021
#350
GlynLeine
opened
3 years ago
0
New simpler and more user friendly common::result
#349
GlynLeine
closed
3 years ago
0
Docs Action doesn't build
#348
GlynLeine
closed
3 years ago
0
Comment and docs for dev2021 core
#347
GlynLeine
opened
3 years ago
1
undecorated logging and minor cleanup
#346
GlynLeine
closed
3 years ago
0
Subfeature/quickhull documentation and physics test scenes
#345
Developer-The-Great
closed
3 years ago
0
Subfeature/fixing adjacent face merging
#344
Developer-The-Great
closed
3 years ago
1
GLTF Punctual light support
#343
LeonBrands
opened
3 years ago
0
Runtime reflection and type information
#342
GlynLeine
opened
3 years ago
2
Subfeature/angle based threshold for edge collisions
#341
Developer-The-Great
closed
3 years ago
0
Feature/quickhull revised
#340
Developer-The-Great
closed
3 years ago
2
Sync non decorated logging with multithreaded logs, Scheduler::isExiting
#339
GlynLeine
closed
3 years ago
0
Task/timing utils
#338
GlynLeine
closed
3 years ago
0
scheduling rebalance
#337
GlynLeine
closed
3 years ago
0
update github workflows clang version to clang++-11
#336
GlynLeine
closed
3 years ago
0
fix crash when attempting to load a non existing image without specifying an image name
#335
GlynLeine
closed
3 years ago
0
VS Plugin
#334
GlynLeine
opened
3 years ago
2
Editor Framework
#333
GlynLeine
opened
3 years ago
0
Scene Management
#332
GlynLeine
opened
3 years ago
0
Serialization
#331
GlynLeine
opened
3 years ago
0
Centralized Asset Management
#330
GlynLeine
closed
3 years ago
0
Feature/port audio
#329
GlynLeine
closed
3 years ago
0
fix minor navigator bug with root domain paths
#328
GlynLeine
closed
3 years ago
0
Feature/fix gltf loader
#327
GlynLeine
closed
3 years ago
0
Fixed filesystem navigator context path handling
#326
LeonBrands
closed
3 years ago
0
Use context folder when loading .mtl textures
#325
LeonBrands
closed
3 years ago
2
Feature/test world sandbox
#324
GlynLeine
closed
3 years ago
0
Feature/port gfx part 2
#323
GlynLeine
closed
3 years ago
0
see if we can get asan to not fuck with filesystem
#322
GlynLeine
closed
3 years ago
0
Hotfix/view get const and transform world
#321
GlynLeine
closed
3 years ago
0
archetypes, fs fixes, gfx part1
#320
GlynLeine
closed
3 years ago
0
Feature/port application to new core
#319
GlynLeine
closed
3 years ago
0
New systems, modules, scheduler, & engine
#318
GlynLeine
closed
3 years ago
0
Feature/single thread ecs
#317
GlynLeine
closed
3 years ago
0
Develop ready for 2021.0.7
#316
GlynLeine
closed
3 years ago
0
Feature/moar legit discord invite
#315
Algo-ryth-mix
closed
3 years ago
0
Single main-thread ECS
#314
GlynLeine
closed
3 years ago
4
Single main-thread core
#313
GlynLeine
closed
3 years ago
0
Develop
#312
GlynLeine
closed
3 years ago
0
quickhull revised
#311
Developer-The-Great
closed
3 years ago
0
Fix Broadphase interfering with collision solver
#310
Developer-The-Great
closed
3 years ago
1
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