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Rythe-Interactive
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Rythe-Engine
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
https://rythe-interactive.com
MIT License
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Preview only PR
#409
GlynLeine
closed
3 days ago
0
Task/handle submodule deps
#408
LeonBrands
closed
2 years ago
0
added in build & analyze actions
#407
LeonBrands
closed
2 years ago
0
Task/build applications
#406
LeonBrands
closed
2 years ago
0
Task/core build system
#405
LeonBrands
closed
2 years ago
3
Investigate and cleanup delegates
#404
GlynLeine
opened
2 years ago
0
fix debug renderer not clearing last line
#403
GlynLeine
closed
2 years ago
0
Subfeature/generic rigidbody component
#402
Developer-The-Great
closed
2 years ago
0
moved physics files into single diviner folder
#401
Developer-The-Great
closed
2 years ago
0
Subfeature/preprocessor test
#400
Ragingram2
closed
2 years ago
0
Subfeature/add physx include and libs
#399
Developer-The-Great
closed
2 years ago
2
fixed import_settings::detectComponents being used incorrectly
#398
LeonBrands
closed
2 years ago
0
Feature/port physics module to new core
#397
Developer-The-Great
closed
2 years ago
0
Fixed a minor type mismatch for correctness' sake
#396
LeonBrands
closed
2 years ago
0
Subfeature/rigidbody dynamics works on new core
#395
Developer-The-Great
closed
2 years ago
0
Task/rework startup and shutdown
#394
GlynLeine
closed
2 years ago
2
Subfeature/rigidbody dynamics works on new core
#393
Developer-The-Great
closed
2 years ago
2
fix asset cache create
#392
GlynLeine
closed
2 years ago
0
Subfeature/physics compiles on new core
#391
Developer-The-Great
closed
2 years ago
0
Subfeature/merge quickhull revised with new core
#390
Developer-The-Great
closed
2 years ago
3
Subfeature/physics module compiles with new core
#389
Developer-The-Great
closed
2 years ago
0
Task/port physics into new core
#388
Developer-The-Great
closed
2 years ago
0
Feature/serialization rewrite
#387
GlynLeine
closed
2 years ago
0
task/unit-test-rework-n-cleanup
#386
GlynLeine
closed
2 years ago
1
fix uninitialized constexpr integer warning & fix dumb reflector issue
#385
GlynLeine
closed
2 years ago
1
Subfeature/serialization framework
#384
GlynLeine
closed
2 years ago
4
Task/reflection
#383
Ragingram2
closed
2 years ago
0
added transparencymode that discerns between opaque/mask/blend
#382
LeonBrands
closed
2 years ago
0
Feature/new math lib
#381
GlynLeine
closed
2 years ago
0
Enable workflows on PR
#380
GlynLeine
closed
2 years ago
0
primitive prototype
#379
GlynLeine
closed
2 years ago
0
fix entry point
#378
GlynLeine
closed
2 years ago
0
Reintegrate LEGION_LOW_POWER and LEGION_MIN_THREADS
#377
GlynLeine
closed
2 years ago
0
switched filemanip read_file() to std::ifstream
#376
LeonBrands
closed
2 years ago
1
fix coordinate system conversion
#375
GlynLeine
closed
3 years ago
0
fix project and depth handling, and fix 0 uniform shader variants
#374
GlynLeine
closed
3 years ago
0
fix gltf coordinate system conversion
#373
GlynLeine
closed
3 years ago
0
give more import options for meshes
#372
GlynLeine
closed
3 years ago
0
Task/fix hashed sparse set
#371
GlynLeine
closed
2 years ago
0
Feature/startup shutdown management
#370
GlynLeine
closed
3 years ago
0
add sponza and fix upside down UV's
#369
GlynLeine
closed
3 years ago
0
hotfix/fix-gltf-submeshes-and-parenting
#368
GlynLeine
closed
3 years ago
0
fix gltf loading orientation
#367
GlynLeine
closed
3 years ago
0
Hotfix/gltf loading
#366
GlynLeine
closed
3 years ago
0
fix COMBINE_SFINAE
#365
GlynLeine
closed
3 years ago
0
Engine tries to lookup libs in "random" folders
#364
7h0m4s2
closed
3 years ago
2
fixed typo in decltypes(...), improved is_container, added is_resizable_container
#363
GlynLeine
closed
3 years ago
0
Feature/asset management
#362
GlynLeine
closed
3 years ago
0
task/final-checkup
#361
GlynLeine
closed
3 years ago
0
Subfeature/async loading
#360
GlynLeine
closed
3 years ago
0
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