Open ANIMEFANATIC91 opened 4 years ago
Sorry but the game isn’t currently released and we don’t support piracy. In that way I close the issue. Thanks.
The game is released now
Updated
Reformatted to help others better understand this isn't in master yet.
How do ya download the unreleased build or just the normal build, cause i cant find a file A n y w h e r e
Like where it says
Screenshots of CUSTOM UNRELEASED BUILD :
You can not get ahold of this wip build. Wait until the necessary stuff is implmented
Using Pull requests https://github.com/Ryujinx/Ryujinx/pull/981 & https://github.com/Ryujinx/Ryujinx/pull/1012 & https://github.com/Ryujinx/Ryujinx/pull/1010 (though not tested without, so might not be needed) the game loads and displays the loading screen indefinitely.
Is the compatibility measured against master? If not I'd like to suggest to change the label to status-boot.
Sorry. It Will remain the same. Something isn't right with your build. I've seen custom builds from others boot fine. and Unless its a devs build, pr build, etc I don't like accepting them due to builds with other stuff in it can give errors that shouldn't be there
hello! i was wondering if it will ever be possible to play acnh in ryujinx, i was really looking forward to it! :(
If you can build the builds sure. if not no. There is another way also patience untell it hits master. Other than those no
What pull requests are required for the stage of playability mentioned in the OP? Trying with Ryujinx/Ryujinx#981 just shows Black Screen with FPS counter but without any graphical or audio output.
Where is That Custom Build(1.0.0 dirty)?I reallt want to play Animal Crossing:New Horizon!Ryuzinx is automatically Shutted down or frozen When
A user has reported an issue where the game immediately crashes (without logging anything) after making a prepo report, every single time they attempt to talk to Tom Nook.
Excerpt from the log looks like this:
00:09:06.796 | ServicePrepo ProcessReport:
PlayReport log:
UserId: 00000000000000010000000000000000
Room: save_event_flag_player
Report:
{
"AppCmn": {
"VillageDaysCount": 1,
"GameRegion": 0,
"Language": "USen",
"LocalVid": 3779247279,
"LandName": "Meilleure",
"LandRuby": 2,
"LocalPid": 2190508618,
"PlayerName": "Player",
"POLID": {
"TypeCode": 0,
"Body": "0x0000000000000000"
},
"POPID": {
"TypeCode": 0,
"Body": "0x0000000000000000"
},
"Gender": {
"TypeCode": 0,
"Body": "0x0000000000000000"
},
"IsLandMaker": 1,
"gc_recorded_at": "2020-03-24 08:53:52",
"LandPlayTime": 40,
"PlayerPlayTimeMain": 40,
"PlayerPlayTimeAll": 40
},
"SerialNumber": {
"TypeCode": 0,
"Body": "0x000000000000002C"
},
"UniqueID": {
"TypeCode": 0,
"Body": "0x0000000000000080"
},
"PreValue": 0,
"PostValue": 1,
"PlayerInfo": {
"CurHaveMoney": {
"TypeCode": 0,
"Body": "0x0000000000000000"
},
"CurMilePoint": 0,
"HouseLevel": 1,
"HouseExtension": 1
}
}
Full log: Ryujinx_2020-03-24_09-44-31.log
Video example: https://youtu.be/7aUmObslJQI?t=443
After extended play times, the game requests a prepo report transmission using IPrepoService: 10200
. An issue is open for that here
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1033
The game makes use of scissor tests in the birth day confirmation window. These are currently unimplemented in Ryujinx.
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1058
Running the game on an Intel iGPU produces corrupted graphics output, likely due to a shader issue.
This screenshot was posted by a user running the following iGPU hardware and driver version: Intel(R) UHD Graphics 630 (4.6.0 - Build 26.20.100.7262)
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1050
Running the game on an AMD GPU also produces similar graphic anomalies.
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1050
On AMD under Linux using open source Mesa drivers, the game renders incorrectly.
This screenshot was posted by a user running the following AMD hardware and driver version: X.Org AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.36.0, 5.5.10-zen1-1-zen, LLVM 9.0.1) (4.5 (Core Profile) Mesa 19.3.4)
Full log: Ryujinx_2020-03-24_11-47-35.log
Users are reporting that the in-game timezone does not correctly match the local timezone.
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1031
Sand renders incorrectly for all users.
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1032
Users are reporting that turning off a radio can cause a softlock.
This screenshot was posted by a user running the following AMD hardware and driver version:
X.Org Radeon RX 580 Series (POLARIS10, DRM 3.33.0, 5.3.0-42-generic, LLVM 9.0.0) (4.5 (Core Profile) Mesa 19.2.8)
Full logs: Ryujinx_2020-03-24_14-12-29.log
DEV NOTE: This is caused by a bug in the Mesa software ASTC texture decoder. Disabling the check for ASTC support fixes this issue.
This screenshot was posted by a user running the following Intel hardware and driver version: Intel Intel(R) UHD Graphics 620 (4.5.0 - Build 23.20.16.4973)
Full logs: Ryujinx_2020-03-24_14-59-24(1).log
Users report that using the input mode "Paired Joycons" causes the game to request the Controller applet.
Users report taking a photo or screenshot in game causes a crash.
Excerpt from the log:
Guest Stack Trace:
Process: Application, PID: 81
sdk:0x000d7a50 nn::sf::hipc::client::Hipc2ClientCoreProcessor<(nn::sf::hipc::detail::MessageType)6, nn::sf::cmif::detail::CoreMethodInfo<std::__1::tuple<nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 0l>, nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 8l> >, 16ul, 0ul, true>, std::__1::tuple<nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 0l>, nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 8l> > >::Process(nn::sf::hipc::client::Hipc2ClientProxyBaseObject*, nn::sf::cmif::client::InRawClientArgumentType<8ul, 8ul, void>, nn::sf::cmif::client::InRawClientArgumentType<8ul, 8ul, void>, unsigned int)
sdk:0x002eaf84 nn::sf::cmif::client::detail::CmifProxyImpl<nn::capsrv::sf::IScreenShotApplicationService, nn::sf::hipc::client::Hipc2ProxyKindBase<(nn::sf::hipc::detail::MessageType)6>, nn::sf::MemoryResourceAllocationPolicy, nn::capsrv::sf::IScreenShotApplicationService, nn::sf::cmif::client::detail::ProcessModifierImpl<nn::sf::cmif::client::DefaultProxyFilterTag> >::_nn_sf_sync_SetShimLibraryVersion(unsigned long, nn::applet::AppletResourceUserId)
sdk:0x002ea7e0 nn::capsrv::InitializeForApplication()
sdk:0x002e7a50 nn::album::LibraryState::EnsureAlbumAvailable()
main:0x006614e4 Sub00000000086654e4
main:0x02201130 Sub000000000a205130
main:0x022005c4 Sub000000000a2045c4
main:0x02200fec Sub000000000a204fec
main:0x02200060 Sub000000000a204060
main:0x019a39c4 Sub00000000099a79c4
main:0x019a2cf8 Sub00000000099a6cf8
sdk:0x000cfb48 Sub000000000c297b48
sdk:0x000d4314 Sub000000000c29c314
??? Sub0000000000000000
Raw Request Data:
00000000 53 46 43 49 01 00 00 00 20 00 00 00 00 00 00 00 SFCI···· ·······
00000010 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ················
00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ················
at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 95
at Ryujinx.HLE.HOS.Ipc.IpcHandler.IpcCall(Switch device, KProcess process, MemoryManager memory, KThread thread, KClientSession session, IpcMessage request, Int64 cmdPtr) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Ipc\IpcHandler.cs:line 110
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SvcHandler.ProcessIpcRequest(Object state) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SvcIpc.cs:line 169
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Updated/Reformatted
Tyrant:
I was asked on the #support discord channel and on #1064 to report this here:
The intro crash problem seems to be improved by turning V-Sync OFF. This has been reported by a few users who were not able to start or get through the intro with V-Sync on and upon turning it off were able to either get further into or get through it.
I tried this myself - every single V-Sync ON attempt crashes shortly after displaying the Nook Inc. sign, some of them barely showing the sign itself.
With V-Sync OFF my emulator DOESN'T crash on the intro; it always gets at least partially past the sign, then freezing instead of crashing - and I was also able to get completely through the intro with V-Sync OFF.
I have retried this multiple times making sure that V-Sync is the only change, and the results are consistent. Every single V-Sync ON attempt fails at the very start of the intro, with V-Sync OFF attempt completing the intro partially or even fully, allowing me to create a new character.
The color of the footprints on the sand is incorrect.
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1082
Particle effects like the fire, rain, and splashes at the bottom of waterfalls only render under certain circumstances (specific angles).
This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1082
Unlocking conversation, now that major issues are resolved.
I got this error Loader LoadStaticObjects: Process initialization returned error "InvalidMemRange".
the departure cutscene (after choosing your island, appearance etc) doesnt load and I have to skip it on i7 8700k+gtx1070 ti with vsync off
Just wanted to comment some of the missing texture to make easier the job of the people that are creating the emulator: the golden holes for the bells trees doesn't appear, the holes in the sand for the clams and for gulliver's mission neither appear and the shooting star sound but doesn't appear
So basically there are many people, me too, experiencing a weird bug I guess. After opening the game on the emulator, it takes something like 10 mins to load just the island with the animation, which should be the game loading screen, then the island freezes and the emulator too, I tried to leave it open to see if it did something, but nothing, it was completely frozen. So can someone help me? I have 4 GB RAM and NVIDIA Geforce Experience as GPU, the game version is 1.1.4, also the console doesn't show any process during the loading stage.
I had the same problem with 9.x firmware versions. Using 8.1.1 fixed that for me. It doesn't seem completely reproduceable as I have heard other people having the problem the other way around. Also geforce experience is not a gpu. It does suggest that you have a nvidia graphics card though, which is most likely fine.
I had the same problem with 9.x firmware versions. Using 8.1.1 fixed that for me. It doesn't seem completely reproduceable as I have heard other people having the problem the other way around. Also geforce experience is not a gpu. It does suggest that you have a nvidia graphics card though, which is most likely fine.
So now I didn't do anything important it fixed itself, when the nook inc appears an error in console shows up and makes the emulator crash, here: 00:09:25.623 | GUI.RenderLoop Emulation CurrentDomain_UnhandledException: Unhandled exception caught: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Ryujinx.Graphics.Gpu.NvGpuFifo.BindMacro(Int32 index, Int32 position) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 171 at Ryujinx.Graphics.Gpu.Engine.Methods.BindMacro(GpuState state, Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\Engine\MethodFifo.cs:line 46 at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 74 at Ryujinx.Graphics.Gpu.NvGpuFifo.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 189 at Ryujinx.Graphics.Gpu.DmaPusher.CallMethod(Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 322 at Ryujinx.Graphics.Gpu.DmaPusher.Step() in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 211 at Ryujinx.Ui.GLRenderer.Render() in C:\projects\ryujinx-nvrll\Ryujinx\Ui\GLRenderer.cs:line 329 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Unhandled exception. System.IndexOutOfRangeException: Index was outside the bounds of the array. at Ryujinx.Graphics.Gpu.NvGpuFifo.BindMacro(Int32 index, Int32 position) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 171 at Ryujinx.Graphics.Gpu.Engine.Methods.BindMacro(GpuState state, Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\Engine\MethodFifo.cs:line 46 at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 74 at Ryujinx.Graphics.Gpu.NvGpuFifo.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 189 at Ryujinx.Graphics.Gpu.DmaPusher.CallMethod(Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 322 at Ryujinx.Graphics.Gpu.DmaPusher.Step() in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 211 at Ryujinx.Ui.GLRenderer.Render() in C:\projects\ryujinx-nvrll\Ryujinx\Ui\GLRenderer.cs:line 329 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
This is a GameDB not a Game issue resolve base. We need info relating to the condition of the game besides information that is known and being worked on. This game is very Unstable so your going to run into issues.
Updated tags as now it work on master.
Lagging after Character Creation and gameplay with AMD GPU, only having 6 to 7fps after creating character and during gameplay, i am using a 5700XT.
Hi there. I have Xeon e5 2690, 16gb ram, and AMD RX470 8gb, Win10x64. I using version 4481 and want to describe how game works on my PC. All menu and character creation works good but in game i have 10-12 fps on game version 1.0 and 5-8 fps on game version 1.2. On both versions i also have sound glitches (hissing/wheezing).
Hi everyone,
I use the version 4481 and I have the following issue
` 00:03:51.308 | ServiceNv Create: Created map 1874 with size 0x00004000! 00:03:51.327 | ServiceNv Create: Created map 1875 with size 0x00004000!
00:03:51.331 | GUI.RenderLoop Emulation CurrentDomain_UnhandledException: Unhandled exception caught: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Ryujinx.Graphics.Gpu.NvGpuFifo.BindMacro(Int32 index, Int32 position) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 165 at Ryujinx.Graphics.Gpu.Engine.Methods.BindMacro(GpuState state, Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\MethodFifo.cs:line 46 at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth, ShadowRamControl shadowCtrl) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 78 at Ryujinx.Graphics.Gpu.NvGpuFifo.CallMethod(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 183 at Ryujinx.Graphics.Gpu.DmaPusher.CallMethod(Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 314 at Ryujinx.Graphics.Gpu.DmaPusher.Step() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 206 at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 326 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()`
I use the 1.2 version. I tried it on two laptop (NVDIA GTX 1050 Ti & NVDIA GTX 950M, win10x64)
【Computer configuration】 CPU : i7 - 7700 VGA : NVIDIA GTX 1070 RAM : 16G
【Software version】 Ryujinx 1.0.4481 Firmware 9.2.0 prod.key 9.2 ANIMal crossing xci 1.2.0
【Situation】 It collapsed after game loaded. This is the log file of the game. https://drive.google.com/file/d/1ss32JrNOaldqQtSF0A06zJ6ydooAlx9p/view?usp=sharing
Hi, just wanted to say ACNH 1.2.0 works fine for me, very stable at 30fps (Vsync off). The longer it runs, the better it performs, like 99% good, except some sounds can go missing sometimes (like when hitting a tree or fishing).
You can travel to other islands without problems if you use a Nook Miles Ticket, but if you try to travel "via LOCAL PLAY", it says "Saving. Do not touch [power button]" then crashes to desktop.
Ryujinx Version: 1.0.4507 Microsoft Windows 10.0.18363 (X64) Xbox 360 wired controller Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz RTX 2080 - latest NVIDIA Studio Drivers 442.92 Total RAM: 32699 MB
The last screen you see when it crashes:
won't even boot for me
with current version of Ryujinx, it wont boot for me
How do I download it?
The game is working, but my game always suffer a low fps (5-15 fps), i've have set up the setting to be the best setting available. im using a Ryzen 2400 CPU, GTX 1060 6GB, and 16 GB of 3200mhz ram..
How do I download it?
By purchasing it from Nintendo then dumping it from your switch.
UPDATE: I tried installing Ryujinx on my laptop and got better sound (much less scratchiness, but only 15 fps) so I also did a clean install on my main PC also and here are my results:
Laptop - i7 7700HQ, GTX1070 (full), 32GB - 15 fps when outside, 30 fps indoors Main PC - i7-9700K, RTX 2080, 32GB Win 10 Pro 1909 - 30 fps consistent
I can hear all the sounds now with the most recent versions of Ryujinx (footsteps, chopping, etc.) but they eventually stop working leaving only the music and ocean sounds and very late music bits from when you catch a fish or something or DIY something. Sometimes going into and out of a building brings all the sounds back.
@EmulationFanatic I submit here my crash report
master
: 1.0.4796When I launch my game with any firmware (mine is 10.0.4), it crashes when loading the save file. The only solution to fix the error is to check Ignore Missing Services and then the game will runs well again. The game update 1.3.0 is new so maybe its only my computer who doesnt run it without ignoring missing services.
Ryujinx_2020-07-03_10-08-33.log
Error given : Emulation CurrentDomain_UnhandledException: Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Prepo.IPrepoService: 10105
Animal Crossing: New Horizons
Version 1.10.0
Master, Build 1.0.6852
The game is working almost perfectly. The game has improved a lot in the last few months and the only problems left are the save file crash (See issues part) and the fps when your island starts to get crowded. With my hardware I can reach stable 30 fps indoors and 21-26 fps outside, depending on the day time and how crowded the area is.
Hardware Specs :
CPU: AMD Ryzen 5 3600 6x 3.6 GHz
GPU: NVIDIA GTX 950
RAM: 16 Gb
Issues:
Missing features:
Bugs that have been fixed:
Additional Info:
Screenshots:
Videos:
https://i.gyazo.com/c02b957e71ce952cd9bf329ae33697c6.mp4