Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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Animal Crossing: New Horizons - 01006F8002326000 #250

Open ANIMEFANATIC91 opened 4 years ago

ANIMEFANATIC91 commented 4 years ago

Animal Crossing: New Horizons

Version 1.10.0

Master, Build 1.0.6852

The game is working almost perfectly. The game has improved a lot in the last few months and the only problems left are the save file crash (See issues part) and the fps when your island starts to get crowded. With my hardware I can reach stable 30 fps indoors and 21-26 fps outside, depending on the day time and how crowded the area is.

Hardware Specs :

CPU: AMD Ryzen 5 3600 6x 3.6 GHz
GPU: NVIDIA GTX 950
RAM: 16 Gb

Issues:

The intro sequence tends to crash a lot, so you either have to use a save file to avoid this or try until it works. The chances of getting through the intro seem to be a lot higher compared to earlier versions of the emulator (A basic save game can be found in this Patreon post: https://www.patreon.com/posts/animal-crossing-35196813 , an example of the error can be found in the "Log file" section).

Users with AMD GPUs will experience bad fps on windows due to bad OpenGL support. Switching to Linux seems to help a lot. (Ask on the official Ryujinx Discord if you need help with setting this up) or wait until the Vulkan backend is released.

There is a chance of random texture corruptions occurring. Examples of this are: Items rendering wrong icons, objects drawing weird flickering shadows (Video 1), objects rendering incorrectly (Screenshot 6), particle effects like falling leaves having wrong colors.

Missing features:

NONE!

Bugs that have been fixed:

Missing lighting and shaders have been fixed
The bug with moving particles displaying incorrectly has been fixed
Performance has increased and stabilized thanks to the shader cache and other improvments
All sound bugs have been fixed with the audio rewrite
Videos render now thanks to nvdec support
Other Ryujinx users can be visited via local-wireless with the ldn build.
Camera now works
You can now use Amibos
Intel texture corruption has been fixed
Chance of crashing randomly has decreased a lot. Running in a crowded world isn't a death sentence anymore.
Wrong icons for items in houses storage has been fixed
AND probably many more

Additional Info:

You will experience some stutters in the beginning. Once you generated a shader cache, this shouldn't happen anymore (Note: Shader cache is copyrighted material and can therefor not be shared with others).

There is still a chance of random crashes occurring. This seems to happen a lot less lately, but t doesn't seem to be fixed entirely.

Screenshots:

Screenshot1 Screenshot3 Screenshot5 Screenshot6 Screenshot7 Screenshot8

Videos:

https://i.gyazo.com/c02b957e71ce952cd9bf329ae33697c6.mp4

AcK77 commented 4 years ago

Sorry but the game isn’t currently released and we don’t support piracy. In that way I close the issue. Thanks.

TheMysticLynx commented 4 years ago

The game is released now

AcK77 commented 4 years ago

Updated

B3astTech commented 4 years ago

Reformatted to help others better understand this isn't in master yet.

Cartoonex commented 4 years ago

How do ya download the unreleased build or just the normal build, cause i cant find a file A n y w h e r e

B3astTech commented 4 years ago

Like where it says

Screenshots of CUSTOM UNRELEASED BUILD :

You can not get ahold of this wip build. Wait until the necessary stuff is implmented

Sch1nken commented 4 years ago

Using Pull requests https://github.com/Ryujinx/Ryujinx/pull/981 & https://github.com/Ryujinx/Ryujinx/pull/1012 & https://github.com/Ryujinx/Ryujinx/pull/1010 (though not tested without, so might not be needed) the game loads and displays the loading screen indefinitely.

Is the compatibility measured against master? If not I'd like to suggest to change the label to status-boot.

B3astTech commented 4 years ago

Sorry. It Will remain the same. Something isn't right with your build. I've seen custom builds from others boot fine. and Unless its a devs build, pr build, etc I don't like accepting them due to builds with other stuff in it can give errors that shouldn't be there

jupiteurr commented 4 years ago

hello! i was wondering if it will ever be possible to play acnh in ryujinx, i was really looking forward to it! :(

B3astTech commented 4 years ago

If you can build the builds sure. if not no. There is another way also patience untell it hits master. Other than those no

Kajaqq commented 4 years ago

What pull requests are required for the stage of playability mentioned in the OP? Trying with Ryujinx/Ryujinx#981 just shows Black Screen with FPS counter but without any graphical or audio output.

Reekey123 commented 4 years ago

Where is That Custom Build(1.0.0 dirty)?I reallt want to play Animal Crossing:New Horizon!Ryuzinx is automatically Shutted down or frozen When Logo appeared

jduncanator commented 4 years ago

A user has reported an issue where the game immediately crashes (without logging anything) after making a prepo report, every single time they attempt to talk to Tom Nook.

Excerpt from the log looks like this:

00:09:06.796 | ServicePrepo ProcessReport: 
PlayReport log:
 UserId: 00000000000000010000000000000000
 Room: save_event_flag_player
 Report:
{
  "AppCmn": {
    "VillageDaysCount": 1,
    "GameRegion": 0,
    "Language": "USen",
    "LocalVid": 3779247279,
    "LandName": "Meilleure",
    "LandRuby": 2,
    "LocalPid": 2190508618,
    "PlayerName": "Player",
    "POLID": {
      "TypeCode": 0,
      "Body": "0x0000000000000000"
    },
    "POPID": {
      "TypeCode": 0,
      "Body": "0x0000000000000000"
    },
    "Gender": {
      "TypeCode": 0,
      "Body": "0x0000000000000000"
    },
    "IsLandMaker": 1,
    "gc_recorded_at": "2020-03-24 08:53:52",
    "LandPlayTime": 40,
    "PlayerPlayTimeMain": 40,
    "PlayerPlayTimeAll": 40
  },
  "SerialNumber": {
    "TypeCode": 0,
    "Body": "0x000000000000002C"
  },
  "UniqueID": {
    "TypeCode": 0,
    "Body": "0x0000000000000080"
  },
  "PreValue": 0,
  "PostValue": 1,
  "PlayerInfo": {
    "CurHaveMoney": {
      "TypeCode": 0,
      "Body": "0x0000000000000000"
    },
    "CurMilePoint": 0,
    "HouseLevel": 1,
    "HouseExtension": 1
  }
}

Full log: Ryujinx_2020-03-24_09-44-31.log

Video example: https://youtu.be/7aUmObslJQI?t=443

jduncanator commented 4 years ago

After extended play times, the game requests a prepo report transmission using IPrepoService: 10200. An issue is open for that here

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1033

jduncanator commented 4 years ago

The game makes use of scissor tests in the birth day confirmation window. These are currently unimplemented in Ryujinx.

image

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1058

jduncanator commented 4 years ago

Running the game on an Intel iGPU produces corrupted graphics output, likely due to a shader issue.

image

This screenshot was posted by a user running the following iGPU hardware and driver version: Intel(R) UHD Graphics 630 (4.6.0 - Build 26.20.100.7262)

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1050

jduncanator commented 4 years ago

Running the game on an AMD GPU also produces similar graphic anomalies.

image

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1050

jduncanator commented 4 years ago

On AMD under Linux using open source Mesa drivers, the game renders incorrectly.

image

This screenshot was posted by a user running the following AMD hardware and driver version: X.Org AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.36.0, 5.5.10-zen1-1-zen, LLVM 9.0.1) (4.5 (Core Profile) Mesa 19.3.4)

Full log: Ryujinx_2020-03-24_11-47-35.log

jduncanator commented 4 years ago

Users are reporting that the in-game timezone does not correctly match the local timezone.

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1031

jduncanator commented 4 years ago

Sand renders incorrectly for all users.

image

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1032

marysaka commented 4 years ago

Users are reporting that turning off a radio can cause a softlock.

marysaka commented 4 years ago

image

This screenshot was posted by a user running the following AMD hardware and driver version:
X.Org Radeon RX 580 Series (POLARIS10, DRM 3.33.0, 5.3.0-42-generic, LLVM 9.0.0) (4.5 (Core Profile) Mesa 19.2.8)

Full logs: Ryujinx_2020-03-24_14-12-29.log

DEV NOTE: This is caused by a bug in the Mesa software ASTC texture decoder. Disabling the check for ASTC support fixes this issue.

marysaka commented 4 years ago

image

This screenshot was posted by a user running the following Intel hardware and driver version: Intel Intel(R) UHD Graphics 620 (4.5.0 - Build 23.20.16.4973)

Full logs: Ryujinx_2020-03-24_14-59-24(1).log

jduncanator commented 4 years ago

Users report that using the input mode "Paired Joycons" causes the game to request the Controller applet.

jduncanator commented 4 years ago

Users report taking a photo or screenshot in game causes a crash.

Excerpt from the log:

Guest Stack Trace:
Process: Application, PID: 81
   sdk:0x000d7a50 nn::sf::hipc::client::Hipc2ClientCoreProcessor<(nn::sf::hipc::detail::MessageType)6, nn::sf::cmif::detail::CoreMethodInfo<std::__1::tuple<nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 0l>, nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 8l> >, 16ul, 0ul, true>, std::__1::tuple<nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 0l>, nn::sf::cmif::detail::InRawArgumentInfo<8ul, 8ul, 8l> > >::Process(nn::sf::hipc::client::Hipc2ClientProxyBaseObject*, nn::sf::cmif::client::InRawClientArgumentType<8ul, 8ul, void>, nn::sf::cmif::client::InRawClientArgumentType<8ul, 8ul, void>, unsigned int)
   sdk:0x002eaf84 nn::sf::cmif::client::detail::CmifProxyImpl<nn::capsrv::sf::IScreenShotApplicationService, nn::sf::hipc::client::Hipc2ProxyKindBase<(nn::sf::hipc::detail::MessageType)6>, nn::sf::MemoryResourceAllocationPolicy, nn::capsrv::sf::IScreenShotApplicationService, nn::sf::cmif::client::detail::ProcessModifierImpl<nn::sf::cmif::client::DefaultProxyFilterTag> >::_nn_sf_sync_SetShimLibraryVersion(unsigned long, nn::applet::AppletResourceUserId)
   sdk:0x002ea7e0 nn::capsrv::InitializeForApplication()
   sdk:0x002e7a50 nn::album::LibraryState::EnsureAlbumAvailable()
   main:0x006614e4 Sub00000000086654e4
   main:0x02201130 Sub000000000a205130
   main:0x022005c4 Sub000000000a2045c4
   main:0x02200fec Sub000000000a204fec
   main:0x02200060 Sub000000000a204060
   main:0x019a39c4 Sub00000000099a79c4
   main:0x019a2cf8 Sub00000000099a6cf8
   sdk:0x000cfb48 Sub000000000c297b48
   sdk:0x000d4314 Sub000000000c29c314
   ??? Sub0000000000000000

Raw Request Data:
00000000   53 46 43 49 01 00 00 00  20 00 00 00 00 00 00 00   SFCI···· ·······
00000010   01 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ················
00000020   00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ················

   at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 95
   at Ryujinx.HLE.HOS.Ipc.IpcHandler.IpcCall(Switch device, KProcess process, MemoryManager memory, KThread thread, KClientSession session, IpcMessage request, Int64 cmdPtr) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Ipc\IpcHandler.cs:line 110
   at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SvcHandler.ProcessIpcRequest(Object state) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SvcIpc.cs:line 169
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
B3astTech commented 4 years ago

Updated/Reformatted

B3astTech commented 4 years ago

Tyrant:

I was asked on the #support discord channel and on #1064 to report this here:

The intro crash problem seems to be improved by turning V-Sync OFF. This has been reported by a few users who were not able to start or get through the intro with V-Sync on and upon turning it off were able to either get further into or get through it.

I tried this myself - every single V-Sync ON attempt crashes shortly after displaying the Nook Inc. sign, some of them barely showing the sign itself.

With V-Sync OFF my emulator DOESN'T crash on the intro; it always gets at least partially past the sign, then freezing instead of crashing - and I was also able to get completely through the intro with V-Sync OFF.

I have retried this multiple times making sure that V-Sync is the only change, and the results are consistent. Every single V-Sync ON attempt fails at the very start of the intro, with V-Sync OFF attempt completing the intro partially or even fully, allowing me to create a new character.

jduncanator commented 4 years ago

The color of the footprints on the sand is incorrect.

image

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1082

jduncanator commented 4 years ago

Particle effects like the fire, rain, and splashes at the bottom of waterfalls only render under certain circumstances (specific angles).

image

This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1082

jduncanator commented 4 years ago

Unlocking conversation, now that major issues are resolved.

BiribinhaAtomica commented 4 years ago

I got this error Loader LoadStaticObjects: Process initialization returned error "InvalidMemRange".

JakoDel commented 4 years ago

the departure cutscene (after choosing your island, appearance etc) doesnt load and I have to skip it on i7 8700k+gtx1070 ti with vsync off

robotronado commented 4 years ago

Just wanted to comment some of the missing texture to make easier the job of the people that are creating the emulator: the golden holes for the bells trees doesn't appear, the holes in the sand for the clams and for gulliver's mission neither appear and the shooting star sound but doesn't appear

Davide0102 commented 4 years ago

So basically there are many people, me too, experiencing a weird bug I guess. After opening the game on the emulator, it takes something like 10 mins to load just the island with the animation, which should be the game loading screen, then the island freezes and the emulator too, I tried to leave it open to see if it did something, but nothing, it was completely frozen. So can someone help me? I have 4 GB RAM and NVIDIA Geforce Experience as GPU, the game version is 1.1.4, also the console doesn't show any process during the loading stage.

JulianGro commented 4 years ago

I had the same problem with 9.x firmware versions. Using 8.1.1 fixed that for me. It doesn't seem completely reproduceable as I have heard other people having the problem the other way around. Also geforce experience is not a gpu. It does suggest that you have a nvidia graphics card though, which is most likely fine.

Davide0102 commented 4 years ago

I had the same problem with 9.x firmware versions. Using 8.1.1 fixed that for me. It doesn't seem completely reproduceable as I have heard other people having the problem the other way around. Also geforce experience is not a gpu. It does suggest that you have a nvidia graphics card though, which is most likely fine.

So now I didn't do anything important it fixed itself, when the nook inc appears an error in console shows up and makes the emulator crash, here: 00:09:25.623 | GUI.RenderLoop Emulation CurrentDomain_UnhandledException: Unhandled exception caught: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Ryujinx.Graphics.Gpu.NvGpuFifo.BindMacro(Int32 index, Int32 position) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 171 at Ryujinx.Graphics.Gpu.Engine.Methods.BindMacro(GpuState state, Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\Engine\MethodFifo.cs:line 46 at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 74 at Ryujinx.Graphics.Gpu.NvGpuFifo.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 189 at Ryujinx.Graphics.Gpu.DmaPusher.CallMethod(Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 322 at Ryujinx.Graphics.Gpu.DmaPusher.Step() in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 211 at Ryujinx.Ui.GLRenderer.Render() in C:\projects\ryujinx-nvrll\Ryujinx\Ui\GLRenderer.cs:line 329 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Unhandled exception. System.IndexOutOfRangeException: Index was outside the bounds of the array. at Ryujinx.Graphics.Gpu.NvGpuFifo.BindMacro(Int32 index, Int32 position) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 171 at Ryujinx.Graphics.Gpu.Engine.Methods.BindMacro(GpuState state, Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\Engine\MethodFifo.cs:line 46 at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 74 at Ryujinx.Graphics.Gpu.NvGpuFifo.CallMethod(MethodParams meth) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 189 at Ryujinx.Graphics.Gpu.DmaPusher.CallMethod(Int32 argument) in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 322 at Ryujinx.Graphics.Gpu.DmaPusher.Step() in C:\projects\ryujinx-nvrll\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 211 at Ryujinx.Ui.GLRenderer.Render() in C:\projects\ryujinx-nvrll\Ryujinx\Ui\GLRenderer.cs:line 329 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

B3astTech commented 4 years ago

This is a GameDB not a Game issue resolve base. We need info relating to the condition of the game besides information that is known and being worked on. This game is very Unstable so your going to run into issues.

marysaka commented 4 years ago

Updated tags as now it work on master.

KER0TIN commented 4 years ago

Lagging after Character Creation and gameplay with AMD GPU, only having 6 to 7fps after creating character and during gameplay, i am using a 5700XT.

deadhatred commented 4 years ago

Hi there. I have Xeon e5 2690, 16gb ram, and AMD RX470 8gb, Win10x64. I using version 4481 and want to describe how game works on my PC. All menu and character creation works good but in game i have 10-12 fps on game version 1.0 and 5-8 fps on game version 1.2. On both versions i also have sound glitches (hissing/wheezing).

Dereckt374 commented 4 years ago

Hi everyone,

I use the version 4481 and I have the following issue

` 00:03:51.308 | ServiceNv Create: Created map 1874 with size 0x00004000! 00:03:51.327 | ServiceNv Create: Created map 1875 with size 0x00004000!

00:03:51.331 | GUI.RenderLoop Emulation CurrentDomain_UnhandledException: Unhandled exception caught: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Ryujinx.Graphics.Gpu.NvGpuFifo.BindMacro(Int32 index, Int32 position) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 165 at Ryujinx.Graphics.Gpu.Engine.Methods.BindMacro(GpuState state, Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\MethodFifo.cs:line 46 at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth, ShadowRamControl shadowCtrl) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 78 at Ryujinx.Graphics.Gpu.NvGpuFifo.CallMethod(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\NvGpuFifo.cs:line 183 at Ryujinx.Graphics.Gpu.DmaPusher.CallMethod(Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 314 at Ryujinx.Graphics.Gpu.DmaPusher.Step() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\DmaPusher.cs:line 206 at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 326 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()`

I use the 1.2 version. I tried it on two laptop (NVDIA GTX 1050 Ti & NVDIA GTX 950M, win10x64)

a25814740 commented 4 years ago

【Computer configuration】 CPU : i7 - 7700 VGA : NVIDIA GTX 1070 RAM : 16G

【Software version】 Ryujinx 1.0.4481 Firmware 9.2.0 prod.key 9.2 ANIMal crossing xci 1.2.0

【Situation】 It collapsed after game loaded. This is the log file of the game. https://drive.google.com/file/d/1ss32JrNOaldqQtSF0A06zJ6ydooAlx9p/view?usp=sharing

pikapooo commented 4 years ago

Hi, just wanted to say ACNH 1.2.0 works fine for me, very stable at 30fps (Vsync off). The longer it runs, the better it performs, like 99% good, except some sounds can go missing sometimes (like when hitting a tree or fishing).

You can travel to other islands without problems if you use a Nook Miles Ticket, but if you try to travel "via LOCAL PLAY", it says "Saving. Do not touch [power button]" then crashes to desktop.

Ryujinx Version: 1.0.4507 Microsoft Windows 10.0.18363 (X64) Xbox 360 wired controller Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz RTX 2080 - latest NVIDIA Studio Drivers 442.92 Total RAM: 32699 MB

2020-05-08 14_12_33-Ryujinx 1 0 4507 - Animal Crossing_ New Horizons v1 2 0 (01006F8002326000) (64-b 2020-05-08 14_14_43-Ryujinx 1 0 4507 - Animal Crossing_ New Horizons v1 2 0 (01006F8002326000) (64-b 2020-05-08 14_16_54-Ryujinx 1 0 4507 - Animal Crossing_ New Horizons v1 2 0 (01006F8002326000) (64-b The last screen you see when it crashes: 2020-05-08 14_17_03-

berkkrkc09 commented 4 years ago

won't even boot for me

BennyAlex commented 4 years ago

with current version of Ryujinx, it wont boot for me

AkariThePotato commented 4 years ago

How do I download it?

MpzCore commented 4 years ago

The game is working, but my game always suffer a low fps (5-15 fps), i've have set up the setting to be the best setting available. im using a Ryzen 2400 CPU, GTX 1060 6GB, and 16 GB of 3200mhz ram..

EmulationFanatic commented 4 years ago

How do I download it?

By purchasing it from Nintendo then dumping it from your switch.

pikapooo commented 4 years ago

UPDATE: I tried installing Ryujinx on my laptop and got better sound (much less scratchiness, but only 15 fps) so I also did a clean install on my main PC also and here are my results:

Laptop - i7 7700HQ, GTX1070 (full), 32GB - 15 fps when outside, 30 fps indoors Main PC - i7-9700K, RTX 2080, 32GB Win 10 Pro 1909 - 30 fps consistent

I can hear all the sounds now with the most recent versions of Ryujinx (footsteps, chopping, etc.) but they eventually stop working leaving only the music and ocean sounds and very late music bits from when you catch a fish or something or DIY something. Sometimes going into and out of a building brings all the sounds back.

2020-06-04 09_43_40-Ryujinx 1 0 4675 - Animal Crossing_ New Horizons v1 2 0 (01006F8002326000) (64-b

2020-06-04 18_01_04-Ryujinx 1 0 4675 - Animal Crossing_ New Horizons v1 2 0 (01006F8002326000) (64-b

Superpaul209 commented 4 years ago

@EmulationFanatic I submit here my crash report

Game Name : Animal Crossing New Horizons

Game Update Version : 1.3.0

Current on master : 1.0.4796

When I launch my game with any firmware (mine is 10.0.4), it crashes when loading the save file. The only solution to fix the error is to check Ignore Missing Services and then the game will runs well again. The game update 1.3.0 is new so maybe its only my computer who doesnt run it without ignoring missing services.

Hardware Specs :

CPU: i9-9900K
GPU: NVIDIA RTX 2060 OC 6GB
RAM: 32 GB

Log file :

Ryujinx_2020-07-03_10-08-33.log

Error given : Emulation CurrentDomain_UnhandledException: Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Prepo.IPrepoService: 10105