GPUTUM Level-Set is a C++/CUDA library written to solve a system of level set equations on unstructured meshes. It is designed to solve the equations quickly by using GPU hardware.
Fast Parallel Solver for the
Levelset Equations on Unstructured Meshes
AUTHORS:
Zhisong Fu(a)
Sergey Yakovlev(b)
Robert M. Kirby(a)
Ross T. Whitaker(a)
In a terminal:
mkdir SCI-Solver_Level-Set/build
cd SCI-Solver_Level-Set/build
cmake ../src
make
Open a Visual Studio (32 or 64 bit) Native Tools Command Prompt. Follow these commands:
mkdir C:\Path\To\SCI-Solver_Level-Set\build
cd C:\Path\To\SCI-Solver_Level-Set\build
cmake -G "NMake Makefiles" ..\src
nmake
Note: For all platforms, you may need to specify your CUDA toolkit location (especially if you have multiple CUDA versions installed):
cmake -DCUDA_TOOLKIT_ROOT_DIR="~/NVIDIA/CUDA-7.5" ../src
(Assuming this is the location).
Note: If you have compile errors such as undefined reference: atomicAdd
, it is likely you need to set your compute capability manually. CMake outputs whether compute capability was determined automatically, or if you need to set it manually. The default minimum compute capability is 2.0.
cmake -DCUDA_COMPUTE_CAPABILITY=20 ../src
make
You will need to enable examples in your build to compile and run them.
cmake -DBUILD_EXAMPLES=ON ../src
make
You will find the example binaries built in the build/examples
directory.
Run the example in the build directory:
examples/Example1
Each example has a -h
flag that prints options for that example.
Follow the example source code in src/examples
to learn how to use the library.
To run examples similar to the paper, the following example calls would do so:
2D LevelSet, Sphere
examples/Example2 -v -i ../src/test/test_data/sphere_1154verts.ply
2D LevelSet Curvature, Square
$ examples/Example2.exe -v -i ../src/test/test_data/SquareMesh_size16.ply -y curvature -o 0.5 -n 1
3D LevelSet, Torus
examples/Example1 -v -i ../src/test/test_data/torus -y revolve -n 100
3D LevelSet Curvature, Cube
$ examples/Example1.exe -v -i ../src/test/test_data/CubeMesh_size256step8_correct -y curvature -o 0.5 -n 1 -w 128
NOTE All examples output a set of result.vtk
VTK files in the current directory
numbered with the time step iterations. These files are easily viewed via VTK readers like Paraview.
You can clip and add iso-values to more distinctly visualize the result. Opening the set of files
at one time allows you to run a time sequence to view the iteration steps.
A basic usage of the library links to the LEVELSET_CORE
library during build and includes the headers needed, which are usually no more than:
#include <LevelSet.h>
Then a program would setup the LevelSet parameters using the
"LevelSet object"
object and call
object.solveLevelSet()
to generate
the array of vertex values per iteration.
Here is a minimal usage example (using a tet mesh).
#include <LevelSet.h>
#include <iostream>
int main(int argc, char *argv[])
{
LevelSet data(false); // tet mesh, not a tri mesh
//the below means ~/my_tet_mesh.node & ~/my_tet_mesh.ele
data.filename_ = "~/my_tet_mesh";
//Run the solver
data.solveLevelSet(data);
//now use the result
data.writeVTK();
return 0;
}
The following accessor functions are available before running the solver:
void LevelSet::initializeVertices(std::vector<float> values);
void LevelSet::initializeAdvection(std::vector<point> values);
void LevelSet::initializeMesh();
The following accessor functions are available after running the solver:
std::vector < float > LevelSet::getResultAtIteration(size_t i);
size_t LevelSet::numIterations();
You can also access the results and the mesh directly after running the solver:
TetMesh * LevelSet::tetMesh_;
TriMesh * LevelSet::triMesh_;
// AND
std::vector < std::vector < LevelsetValueType > > LevelSet::time_values_;
class LevelSet {
bool verbose_; //option to set for runtime verbosity [Default false]
std::string filename_; //the input tet mesh filename [Default ../src/test/test_data/sphere334
int partitionType_; //0 for unstructured, 1 for square [Default 0]
int numSteps_; //The number of timed steps to take [Default 10]
double timeStep_; //The length of time for a time step [Default 1.0]
int insideIterations_; //The number of inner iterations [Default 1]
int blockSize_ ; //If structured, the block size [Default 16]
int sideLengths_; //If structured, the cube size [Default 16]
LevelsetValueType bandwidth_; //The algorithm bandwidth [Default 16.]
int metisSize_; //If unstructured, # of METIS patches [Default 16]
int isTriMesh_; //If this is a triangle mesh [Default true]
...
};
You will need to make sure your CMake/Makfile/Build setup knows where
to point for the library and header files. See the examples and their CMakeLists.txt.
The repo comes with a set of regression tests to see if recent changes break
expected results. To build the tests, you will need to set
BUILD_TESTING
to "ON" in either ccmake
or when calling CMake:
cmake -DBUILD_TESTING=ON ../src
After building, run make test
or ctest
in the build directory to run tests.
NOTE No regression tests have been implemented for this library yet.
The gtest library included in the repo needs to be built with forced shared libraries on Windows, so use the following:
cmake -DBUILD_TESTING=ON -Dgtest_forced_shared_crt=ON ../src
Be sure to include all other necessary CMake definitions as annotated above.