SFL-Master / esx_nightclub

ESX Nightclubjob
GNU General Public License v3.0
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FXserver esx_nightclub

FXServer ESX NIGHTCLUB JOB

[REQUIREMENTS]

Nightclub Interior (IPL Loader)
    bob74_ipl   => (https://github.com/Bob74/bob74_ipl)

Player management (billing and boss actions)
    esx_society => (https://github.com/ESX-Org/esx_society)
    esx_billing => (https://github.com/ESX-Org/esx_billing)

Items effects (hunger, thirst, drunk)
    esx_status => (https://github.com/ESX-Org/esx_status)
    esx_basicneeds => (https://github.com/ESX-Org/esx_basicneeds)
    esx_optionalsneeds => (https://github.com/ESX-Org/esx_optionalneeds)
    Items and effects should be added separately in their appropriate files
    You need to add animations + items effects (basicneeds, optionnalneeds) for an optimal experience

[INSTALLATION]

CD in your resources/[esx] folder

Import esx_nightclub.sql in your database

Add this in your server.cfg :

start esx_nightclub

If you want player management you have to set Config.EnablePlayerManagement to true in config.lua 
You can config VaultManagement & Helicopters with true/false (don't forget to comment the area in the same file)

If you want real effects, add items and effects in esx_basicneeds and esx_optionalsneeds.

Here are examples of what you could add:

esx_basicneeds\server\main.lua:

ESX.RegisterUsableItem('icetea', function(source)

local xPlayer = ESX.GetPlayerFromId(source)

xPlayer.removeInventoryItem('icetea', 1)

TriggerClientEvent('esx_status:add', source, 'thirst', 300000)
TriggerClientEvent('esx_basicneeds:onDrink', source)
TriggerClientEvent('esx:showNotification', source, _U('used_icetea'))

end)

ESX.RegisterUsableItem('mixapero', function(source)

    local xPlayer = ESX.GetPlayerFromId(source)

    xPlayer.removeInventoryItem('mixapero', 1)

    TriggerClientEvent('esx_status:add', source, 'hunger', 100000)
    TriggerClientEvent('esx_status:remove', source, 'thirst', 50000)
    TriggerClientEvent('esx_basicneeds:onEat', source)
    TriggerClientEvent('esx:showNotification', source, _U('used_mixapero'))

end)

esx_optionalneeds\server\main.lua:

ESX.RegisterUsableItem('tequila', function(source)

local xPlayer = ESX.GetPlayerFromId(source)

xPlayer.removeInventoryItem('tequila', 1)

TriggerClientEvent('esx_status:add', source, 'drunk', 300000)
TriggerClientEvent('esx_optionalneeds:onDrink', source)
TriggerClientEvent('esx:showNotification', source, _U('used_tequila'))

end)

ESX.RegisterUsableItem('jagerbomb', function(source)

local xPlayer = ESX.GetPlayerFromId(source)

xPlayer.removeInventoryItem('jagerbomb', 1)

TriggerClientEvent('esx_status:add', source, 'drunk', 500000)
TriggerClientEvent('esx_status:remove', source, 'hunger', 10000)
TriggerClientEvent('esx_status:remove', source, 'thirst', 70000)
TriggerClientEvent('esx_optionalneeds:onDrink', source)
TriggerClientEvent('esx:showNotification', source, _U('used_jagerbomb'))

end)

[FEATURES]

Nightclub job
    Fully customizable job
    Boss, Bartender, Dancer grades
    Cloakroom, Vault, Fridge, Vehicles, BossActions
    Cloakroom : Dancer clothing with special movement effect, multiple clothes for men or women
    Shops (harvesting) for components (alcoholic drinks, appetizers, non-alcoholic drinks)
    Crafting menu for Bosses + Bartender (only with the right clothing) : coktails, mix appetizers
    Spawning & delete Vehicles
    working Teleporters
    Players can miss the crafting part (~10% miss) and lose the components used
    Billing menu
    Girl are not supplied
    working LCD Screens
    Phone/gcphone Support

[SHOPS (HARVESTING) AREAS]

Alcoholic drinks => In the Nightclub
Non-alcoholic drinks => In the Nightclub
Appetizers => In the Nightclub