SFML / SFML.Net

Official binding of SFML for .Net languages
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SoundRecorder.DefaultDevice crashes program when used #108

Closed vj-codec closed 9 years ago

vj-codec commented 9 years ago

Any attempts to use SoundRecorder.DefaultDevice (even as a watch while debugging) instantly crash the simple console program I'm working on. SoundRecorder.IsAvailable returns true, and I can use the strings in SoundRecorder.AvailableDevices without crashing the program. Output after the crash doesn't provide anything useful, but I'd be willing to compile a debug version of the SFML.NET libraries and post more info if no one can replicate this.

Currently using the most recent 64-bit release of SFML.NET in VS Express 2013 on a computer running Win7.

zsbzsb commented 9 years ago

Fixed in #109

vj-codec commented 9 years ago

Awesome! What's SOP here? Close this request since this is covered elsewhere?

zsbzsb commented 9 years ago

It really doesn't matter if this is closed now or later, the fix should be merged once @LaurentGomila reviews it.

vj-codec commented 9 years ago

Better now, as I tend to be pretty forgetful. Thanks zsbzsb.