SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is originally written in C++, and this project is its official binding for .Net languages (C#, VB, ...). The network module is not provided in the SFML.Net binding as .NET provides superior networking support.
Development is focused on the next major version in the master
branch. No more features are planned for the 2.x release series.
master
branch contains work in progress for the next major version SFML.Net 3. As such it's considered unstable, but any testing and feedback is highly appreciated.2.6.0
tag is the latest official SFML.Net release and will be the last minor release in the 2.x series.2.6.x
contains the latest bugfix work on SFML.Net 2.6.x, matching CSFML's and SFML's 2.6.x
branches.You can get the latest official release on NuGet or on the SFML website. You can also get the current development version from the git repository.
There is no tutorial for SFML.Net, but since it's a binding you can use the C++ resources:
Of course, you can also find the SFML.Net API documentation in the SDK.
The SFML.Net NuGet package comes with all dependencies, including native CSFML and SFML libraries for most platforms.
For unsupported platforms or non-NuGet sources, you must have a copy of CSFML. CSFML can be compiled from source or downloaded from the official release page. Also note that since CSFML depends on the main SFML project you also need all SFML runtime dependencies.
Some of the example projects also require the OpenTK library to run correctly, but it is not required for SFML.Net itself.
SFML and SFML.Net are open-source projects, and they need your help to go on growing and improving. Don't hesitate to post suggestions or bug reports on the forum or post new bugs/features requests on the issue tracker. You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.