Is your feature request related to a problem? Please describe.
Every time users call the work command, the same task is requested of them to complete: to fill in the blanks in the word. The only difference between the two consecutive calls is the words asked to fill out. Meaning, the command is extremely boring and repetitive, there's no novelty in the activities performed.
Describe the solution you'd like
Create multiple possibilities of what tasks could be given by the boss. It should be innovative and related to the actual job the user is performing, which is hard to do. Coming up with at least 3 different tasks for each job should be enough however. I will list examples of activities that could be added for each job at a later date.
Describe alternatives you've considered
What could complement this feature (not substitute it), is by setting a custom cooldown of 1 hour for the work command. This would make each task feel less the same with time.
Alternatively, new tasks are added but they can be accessed by everybody regardless of the job they are in. This is not ideal, but it is a fallback option if something does not work as expected in the development phase.
Additional context
You can be recruited in a job within the virtual economy. The tasks that can be done for each respective job are all the exact same however.
The key differences lie in the salary, which won't be changing but there needs to be additional variety in the tasks that players can do.
A problem I've found is that the salary is calculated individually per task. This needs to change by functionizing the process of handing out the salary. This will be done when we complete #40.
Is your feature request related to a problem? Please describe. Every time users call the work command, the same task is requested of them to complete: to fill in the blanks in the word. The only difference between the two consecutive calls is the words asked to fill out. Meaning, the command is extremely boring and repetitive, there's no novelty in the activities performed.
Describe the solution you'd like Create multiple possibilities of what tasks could be given by the boss. It should be innovative and related to the actual job the user is performing, which is hard to do. Coming up with at least 3 different tasks for each job should be enough however. I will list examples of activities that could be added for each job at a later date.
Describe alternatives you've considered What could complement this feature (not substitute it), is by setting a custom cooldown of 1 hour for the work command. This would make each task feel less the same with time.
Alternatively, new tasks are added but they can be accessed by everybody regardless of the job they are in. This is not ideal, but it is a fallback option if something does not work as expected in the development phase.
Additional context You can be recruited in a job within the virtual economy. The tasks that can be done for each respective job are all the exact same however. The key differences lie in the salary, which won't be changing but there needs to be additional variety in the tasks that players can do.