SGA-A / c2c

Source code for the custom app exclusive to cc, where most interactions begin and end.
MIT License
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Improving multiplier systems #35

Closed SGA-A closed 4 months ago

SGA-A commented 8 months ago

Is your feature request related to a problem? Please describe. Personal multipliers are currently fixed and cannot change at all. This is a problem as the returns users get from most activities stay the same regardless of how long they've been using the bot. It seems more intuitive to increase it after some condition has been met, which is effort-based.

Describe the solution you'd like Make it possible to increase the multiplier by doing something that requires effort to complete.

Causes

This list is not exhaustive. N/A - The functionality for this to work is not available yet.

It should also be possible to lower the multiplier, though in very rare situations. There should be a maximum cap of the personal multipler set to 1000%.

Describe alternatives you've considered Some more changes could also be made to the server multiplier. Say, if the total commands called in a given server reaches a certain threshold, increase the server multiplier by a given amount. But this seems too overkill and unlikely to really be implemented in development. Alternatively, the user could request for additional boosts to their multiplier. As well as this, it could be made possible to increment the server multiplier by 20% for each boost made in the server.

Additional context Multipliers are are what is added on to your rewards based on the activities you've done. If calling the command contains the premium robux symbol, that command is eligible for personal multipliers and was added on to user's original reward.

SGA-A commented 7 months ago

Also forgot an idea that is worth mentioning.

There should be different types of multipliers which in turn give rise to different types of buffs. Obviously these should be relatively difficult to claim depending on how powerful they are.

These will also play a pinnacle role in deciding some of the uses for our shop items, as some items could be able to grant you a bonus multiplier somewhere.

The types of multipliers we have in mind include:

Not indicative of what is to come, and is susceptible to changes.

SGA-A commented 5 months ago

This issue is also relevant to command to view your multipliers:

This is subject to change.

SGA-A commented 4 months ago

Obtainable Multipliers

SGA-A commented 4 months ago

This issue is also dependent on #106 being completed first in order to start working on this.

SGA-A commented 4 months ago

The user interface has been implemented, but nearly all of the methods we mentioned of attaining multipliers aren't implemented.

These will be added over time, we don't have time to make them right now due to current circumstances.