Is your feature request related to a problem? Please describe.
This mechanic will help add some spice to the already bland state of the virtual economy.
Currently, there is no way you're at risk of losing everything and gives players 'too much' comfort with the way things are.
This should change because it can help create strategies for players to plan out what they should do to minimize loss.
Describe the solution you'd like
The player is at risk of dying from certain events.
Some examples include:
Robbing the casino and failing to pass through security forces
Getting caught while being robbed
Buying certain items
Buying certain items at certain times of the day
Being killed by a player
When the player dies, they lose all of their items and their wallet.
The key thing to note here is that they do not lose the money within their bank.
To prevent players from hoarding, it will mean the concept of limiting bankspace must be created.
This is a vague idea that we have in mind, more details will be added with time.
Is your feature request related to a problem? Please describe. This mechanic will help add some spice to the already bland state of the virtual economy. Currently, there is no way you're at risk of losing everything and gives players 'too much' comfort with the way things are. This should change because it can help create strategies for players to plan out what they should do to minimize loss.
Describe the solution you'd like The player is at risk of dying from certain events. Some examples include:
When the player dies, they lose all of their items and their wallet. The key thing to note here is that they do not lose the money within their bank. To prevent players from hoarding, it will mean the concept of limiting bankspace must be created.
This is a vague idea that we have in mind, more details will be added with time.