This issue addresses the need for sellable items scaling off your current multiplier.
The reason for this is it makes selling items more valuable when you have a higher multiplier.
Sellables are also quite low in value right now in terms of their cost, so scaling them with respect to the user's multiplier is a good direction to start in improving the mechanism.
We are also planning on scaling the value of other mechanisms on the value of the user multiplier, not just through sellables.
Should be noted that not all items are meant to be sellable, but as it is currently this is not the case.
Until this is dealt with, we will not address this issue.
[This issue assumes that #35 has been resolved.]
This issue addresses the need for sellable items scaling off your current multiplier. The reason for this is it makes selling items more valuable when you have a higher multiplier. Sellables are also quite low in value right now in terms of their cost, so scaling them with respect to the user's multiplier is a good direction to start in improving the mechanism.
We are also planning on scaling the value of other mechanisms on the value of the user multiplier, not just through sellables.