Welcome to the JArduino project, powered by ThingML!
Browse the dist folder to get the latest JArduino distribution, which you can import as an Eclipse project. People interested in the concepts behind JArduino can read our paper "MDE to manage communications with and between resource-constrained systems". If you are more into the code, just try it out for real!
$ git clone https://github.com/SINTEF-9012/JArduino.git
Before using JArduino, please make sure your Arduino board contains the JArduino firmware:
To test samples using the current version of JArduino (requires Maven + the Arduino board connect on the serial port of the computer):
$ cd JArduino
$ mvn clean install
To run some examples without IDE
$ cd jarduino.samples
$ mvn exec:java -Dexec.mainClass="org.sintef.jarduino.gui.JArduinoGUI"
Replace "org.sintef.jarduino.gui.JArduinoGUI" with your own main class
Please read our [2-minute tutorial] (https://github.com/SINTEF-9012/JArduino/wiki/2-Minute-Tutorial)
JArduinoEthernet does not need JArduino.serial maven dependency, don't forget to remove it if you want to use JArduino from an Android application for instance.
You Can can now use the JArduino constructor to configure the IP of your device. Don't forget to set the communication module to ethernet:
JArduino arduino = new BlinkEthernet(ip, JArduinoCom.Ethernet)
To run a sample using Ethernet:
mvn clean install exec:java -Dexec.mainClass="org.sintef.jarduino.examples.basic.BlinkEthernet" -Dexec.args="<IP-address-of-Arduino-board>"
To run these examples you need to have a recent android platform. Then you just have to go in the org.sintef.jarduino.samples.android where you can find a basic android application that make a blink on the pin13 of the Arduino and read the value on the pinA0. This application connects the android platform to the Arduino using a bluetooth adapter so you have to set the name of your bluetooth device into deviceName in the program.
private String deviceName = "NameOfYourBluetoothDevice";
You can also see the Android GUI in the folder org.sintef.samples.android.gui. Here also, you must set the bluetooth device name using the preference screen in order to connect to the Arduino. The preference screen can be reached using the "settings" button on the top of the screen.
In the top middle of the screen you can see the list of all the orders sent to the Arduino. In fact there are two lists. The "loop" list and the "setup" list. You can edit each one of those using the "Loop" or "Setup" option on the top of the screen and then writing orders using the GUI.
In the bottom middle of the screen see the responses sent from the Arduino to the Android pltaform.
If you click the button Run (Play), the orders of the setup list will be executed once, and the loop list orders will be executed infinitely. Pause: pauses the execution of the orders. If play is pressed while it is paused, it will continue. Stop: stops the execution. Clear: clear the two lists (loop and setup). Delay: a pop-up will be open to set the delay you wish. Save: save the two lists into the specified file. Load: load the two lists contained into the specified file. Ping: send a ping to the Arduino.
When you click on a Pin Button (blue with white edges) a list of action is displayed and you can choose the one you want to perform. If you want to make an Analog write, a pop-up will be open to allow you to set the value you want to write.
Make also sure that you are performing an action supported by the Arduino. Unattended action will result in unattended results.
The ThingML/JArduino team.