SKO85 / SE-Torch-Plugins

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KeenUpdate > SKO.GridPCULimiter. #12

Closed MallyMario closed 5 months ago

MallyMario commented 5 months ago

Hello , after today's KeenUpdate this warning comes up . if more logs are needed for debugging , please ask . thank you

21:17:07.2327 [INFO] Keen: Loaded 506 Steam Inventory item definitions 21:17:19.3003 [ERROR] Keen: System.MissingMethodException: Method not found: 'Boolean VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single, VRage.Utils.MyStringHash, Boolean, System.Nullable1<VRage.Game.ModAPI.MyHitInfo>, Int64, Int64, Boolean)'. at SKO.GridPCULimiter.SKOGridPCULimiterPlugin.OnConnectorStateChanged(Int64 entityId, Int64 gridId, String entityName, String gridName, Int64 otherEntityId, Int64 otherGridId, String otherEntityName, String otherGridName, Boolean isConnected) at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.TryDisconnect() at Sandbox.Game.GameSystems.MyGridConveyorSystem.ToggleConnectors(Nullable1 targetState, Boolean forceToggle) at Sandbox.Game.Entities.MyCubeGrid.SetParkedStateInternal(Boolean v) at Sandbox.Game.Entities.MyCubeGrid.ToggleParkStateRequest() at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at Patched_VRage.Network.MyReplicationServerOnEvent_0(Object site, MyPacketDataBitStreamBase obj, CallSite sendAs, Object position, IMyNetObject source, Nullable1 , EndpointId ) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) System.MissingMethodException: Method not found: 'Boolean VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single, VRage.Utils.MyStringHash, Boolean, System.Nullable1, Int64, Int64, Boolean)'. at SKO.GridPCULimiter.SKOGridPCULimiterPlugin.OnConnectorStateChanged(Int64 entityId, Int64 gridId, String entityName, String gridName, Int64 otherEntityId, Int64 otherGridId, String otherEntityName, String otherGridName, Boolean isConnected) at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.TryDisconnect() at Sandbox.Game.GameSystems.MyGridConveyorSystem.ToggleConnectors(Nullable1 targetState, Boolean forceToggle) at Sandbox.Game.Entities.MyCubeGrid.SetParkedStateInternal(Boolean v) at Sandbox.Game.Entities.MyCubeGrid.ToggleParkStateRequest() at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at Patched_VRage.Network.MyReplicationServerOnEvent_0(Object site, MyPacketDataBitStreamBase obj, CallSite sendAs, Object position, IMyNetObject source, Nullable1 , EndpointId ) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)

SKO85 commented 5 months ago

@MallyMario , thx for reporting this. I will try fix this asap.

SKO85 commented 5 months ago

Should be fixed with version v1.5.3+ https://torchapi.com/plugins/view/589f0698-d9c2-4d7c-b4fb-64df67657fcd