A way for players to be able to grind within own shield or friendly/faction mates shield.
other possible way is to use the allow entity so if a npc or player has allow entity it will allow nanobots to go through shielded grid.
i think i have an idea how so then you dont have to lower shield and or turn off shield
[8:07 PM]
_entityBypass = (Func<IMyTerminalBlock, IMyEntity, bool, bool>)delegates["EntityBypass"];
[8:07 PM]
if a player turns that on then nanobots can go through shield?
[8:08 PM]
public bool EntityBypass(IMyTerminalBlock block, IMyEntity entity, bool remove = false) => _entityBypass?.Invoke(block, entity, remove) ?? false;
[8:09 PM]
because shields would be doing that check and you could tap into that?
A way for players to be able to grind within own shield or friendly/faction mates shield.
other possible way is to use the allow entity so if a npc or player has allow entity it will allow nanobots to go through shielded grid.
i think i have an idea how so then you dont have to lower shield and or turn off shield [8:07 PM] _entityBypass = (Func<IMyTerminalBlock, IMyEntity, bool, bool>)delegates["EntityBypass"]; [8:07 PM] if a player turns that on then nanobots can go through shield? [8:08 PM] public bool EntityBypass(IMyTerminalBlock block, IMyEntity entity, bool remove = false) => _entityBypass?.Invoke(block, entity, remove) ?? false; [8:09 PM] because shields would be doing that check and you could tap into that?