issues
search
SadAugust
/
AutoTrimps
GNU General Public License v3.0
11
stars
19
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Cut farmcalc simulations off early if we can't afford it or if we have passed the inflection point
#73
Riffz
opened
1 day ago
0
Friend has stuttering every ~10 seconds when running this mod on a steam install
#72
Riffz
opened
1 day ago
0
Extra map symbols
#71
marvin-bitterlich
closed
4 weeks ago
0
Automap HD farm resets itself to 0/10 after every map
#70
CptNemosLibrarian
closed
1 month ago
11
Very minor: readme for Steam setup error
#69
Lexiconmancer
opened
1 month ago
0
Automapping does not respect map cap
#68
CptNemosLibrarian
closed
1 month ago
5
mapFunctions
#67
GodNooNoo
opened
4 months ago
0
Update stance.js
#66
rhocairn
closed
4 months ago
0
Update MAZ.js
#65
rhocairn
closed
4 months ago
0
Merge Building efficiency changes
#64
SadAugust
closed
5 months ago
0
Script does not run, AT never loads
#63
rhocairn
closed
1 month ago
0
merge
#62
kawyua
closed
5 months ago
0
initial defense heirloom switch test PR1
#61
kawyua
closed
5 months ago
0
FIX: Heirloom calc for TrainerEff
#60
Psycho-Ray
closed
5 months ago
0
breed fix
#59
Quiaaaa
closed
5 months ago
0
hitsSurvivedToPush implementation PR3
#58
kawyua
closed
4 months ago
0
ENH: The Balance pack
#57
Psycho-Ray
closed
5 months ago
0
hits survived to push implementation PR2
#56
kawyua
closed
5 months ago
0
Fix FarmCalc + Bredd Heirloom swap
#55
Psycho-Ray
closed
6 months ago
0
hitsSurvivedToPush implementation
#54
kawyua
closed
6 months ago
0
FIX Trappa for Lonadont
#53
Psycho-Ray
closed
6 months ago
0
FIX: Jobs not preserving breeding trimps
#52
Psycho-Ray
closed
6 months ago
0
quickqlean
#51
GodNooNoo
closed
6 months ago
0
Fix upgrades
#50
Psycho-Ray
closed
6 months ago
0
Breed Optimizations
#49
Quiaaaa
closed
6 months ago
1
Fix for Upgrades
#48
Psycho-Ray
closed
6 months ago
0
More early game changes
#47
Psycho-Ray
closed
6 months ago
0
ENH: Early Game enhancements
#46
Psycho-Ray
closed
6 months ago
0
[test] Add geneticist setting for void bleed maps.
#45
billz71
closed
6 months ago
0
Considers Shieldblock Efficiency when buying gyms
#44
Psycho-Ray
closed
6 months ago
0
ENH: Early Game Overhaul 1 (Mostly Gather, Trapping and Upgrades)
#43
Psycho-Ray
closed
6 months ago
0
Fix how undivisable looms get distributed
#42
Ikerstreamer
closed
7 months ago
0
Fix heirloom stuff some more, hopefully this is the last PR for this
#41
Ikerstreamer
closed
7 months ago
0
Small bugfix for my previous PR.
#40
Ikerstreamer
closed
7 months ago
0
Fix a problem with auto heirloom
#39
Ikerstreamer
closed
7 months ago
0
rewrite
#38
GodNooNoo
closed
7 months ago
0
FIX: Prevents overflow in AutoJob's Calc
#37
Psycho-Ray
closed
7 months ago
0
(WIP) ENH: Saves metal for Speedminer/Megaminer
#36
Psycho-Ray
closed
6 months ago
0
(WIP) ENH: Improves the Gather for the early game
#35
Psycho-Ray
closed
6 months ago
0
(WIP) ENH: Housing Efficiency
#34
Psycho-Ray
closed
6 months ago
0
FIX: AT will now distribute the remaining workers from left to right
#33
Psycho-Ray
closed
7 months ago
0
rewrite gather.js
#32
GodNooNoo
closed
7 months ago
0
Improves AutoJobs in the early game
#31
Psycho-Ray
closed
7 months ago
0
Improve Desolation destack AL maplevel calculation
#30
langerest
closed
7 months ago
0
Disable stop buying smithy for hypo if Frozen Castle will be run in the current or next zone
#29
langerest
closed
8 months ago
0
Fix mapology prestige climb
#28
langerest
closed
8 months ago
0
Fix selecting incorrect map biome map for alchemy farming
#27
langerest
closed
8 months ago
0
Fix alchemy
#26
langerest
closed
8 months ago
1
Update buildings.js
#25
GodNooNoo
closed
9 months ago
0
reformat breedtimer
#24
GodNooNoo
closed
9 months ago
0
Next