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Saishy
/
TinyBirdNet-Unity
[DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib
MIT License
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The game lasts about 6 minutes, and the network is normal on the way, but after a certain time, the client will be inexplicably cut off transmission?
#12
love451990105
closed
5 years ago
6
When connecting to a server, the registered scene prefabs remain disabled (plus spawn-in questions)
#11
SoftwareGuy
opened
5 years ago
1
SyncVars: No hook functionality?
#10
SoftwareGuy
closed
5 years ago
2
Example project does not change back to menu on remote host quit
#9
SoftwareGuy
opened
6 years ago
0
Is this project... abandoned?
#8
SoftwareGuy
closed
5 years ago
2
What is the use of this code?
#7
love451990105
opened
6 years ago
0
Sorry to bother you again...
#6
love451990105
closed
6 years ago
2
The idea of server switching?
#5
love451990105
closed
6 years ago
3
Highest Means?
#4
love451990105
closed
6 years ago
3
Why can I only use 32 TinyNetSyncVar?
#3
love451990105
closed
6 years ago
2
Update on fixed frames, also multiple listener ports?
#2
dtermani
closed
6 years ago
2
I am working on a similar asset for Unity utilizing LiteNetLib
#1
miketheprogrammer
closed
6 years ago
1