SalvationDevelopment / Salvation-Development-Charter

Notes from the development room. Explains the company culture, must see and read.
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Index

Charter

The core of Salvation comes from YVD-Xerocreative, it seeks to bring that form of a community to the present from the past. Along the way we have also picked up and intergrated the prosperity that are the times of KCVDS-BattleCity. The sum of the concept is Yu-Jo Friendship, and we seek to bring it to the masses, and sadly Konami in the long run. Within the Yu-Gi-Oh community we seek to make it as easy as possible for people to be kind to each other.

This requires a degree of control over the community to mentor and disipline it. The only way we have found to be able to do this is via being an open simulator that reaches all parts of the community and set precedent and general norms of behavior. To reach that goal the following features are needed.

Due to these required features the Salvation seeks to re-implement YGOPro and DuelingNetwork in the browser with JavaScript.

Contributing and/or Becoming Staff

To become staff you must:

Actual Rules

The following are the only core rules and policies, in no particular order.

Principles

Logic for the above rules is based on the following, if something is a rule it means there is a breakdown of communication, function, or ideology between two or more people chronically in a situation. A rule is an artifical solution for lack of principle.

"You know, that's a great question, [...], and I might have to give it some thought. But what I can tell you I ask myself every single day is, how can I be useful in creating [a place] that is more tolerant, more prosperous, provides greater opportunity, is safer."

"So I might just ask somebody, why do you want to do this? And I suppose they'd give a cliche answer because that's what [people] do, but I will tell you as [a leader], if you are interested just because you like the title or you like the trappings or you like the power or the fame or the celebrity, that side of it wears off pretty quick. At least it has for me."

"And what sustains me, what lasts, what makes me happy, proud, frustrated sometimes, is the recognition that if you want this job then you really need to love this [place] and have a very clear vision and idea of what it is that you want to do to help make this [place] work even better."

"I don't think this [place] works best on fear. I don't think this [place] works best on hate. I don't think this [place] works best on cynicism. I think this [place] works best on community and hope and optimism and dynamism and change. If you are aspiring to this job then you need to ask yourself some very serious questions about why you're doing it because that's what's going to keep you going on those days that things aren't going so well."

Culture

A collection of the top to middle socially adjusted, mildly depressed YGO players world wide. They are dicks, perverted, spastic, nerdy, anxious, awkward, patient, helpful, innovative, and concerned with the mental well-being and happiness of those around them. They possess great problem solving and communication skills. They are passionate about Yu-Gi-Oh! and connecting with others.

Development Practices

Things we suck at

User Stories

Articles

Videos

Quotes

"Anarchy works wonderfully in a small group of individuals with a high level of trust, the YGO community is not such a group of people."

-Access

"No one here is worthless and we are going to prove that!"

-Trixie

"...You have a decision to make. 1. Let it go, move on, join the chat and live it up. 2. Confront the people and come to a positive resolution or 3. Simply don't come here. All 3 of those choices are yours. Coming here and being an asshole just because you can and you're still mad about what happened isn't one of them."

-Ryder