SalvationDevelopment / YGOSalvation-Server

Server, Launcher, build test, and management system for YGOPro and related technologies.
http://ygosalvation.com
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yu-gi-oh

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YGOPro Salvation Server

by Salvation Development

Salvation Development is a large scale social engineering non-profit project set out to tackle the 'wicked problem' of Yu-Gi-Oh! Online Simulators via enterprise level software design. To do so it employs a merit of interconnected support software based around the core support software of YGOPro, written in HTML, CSS and JavaScript housed in this and sibling repositories. The project addresses issues of negligence by automating deployment and updating.

Screenshot of Launcher featuring Magi Magi * Gal

Feature List

Usage

If you are looking for a system to use just for dueling with custom cards server side this is not the system, please use YGOCore for that. This system is much more complex and geared to the sole use of YGOSalvation.

Installation

To run the system use node ./. This will create a version of the system on your desktop at http://localhost.

Licensing

Do not use our software without our permission. It is meant for use at http://ygosalvation.com if you want to use this software for something please leave open an issue explaining your intended use and we will write you a custom license.

This software was developed and designed to help the Yu-Gi-Oh! Online community which for years has been socially suffering. In line with that, to protect the community, this project is 'mostly open'. This software can not be used at scale without written permission. That means no more than 10 users. There is a very specific use case I have in mind where we will give out an a flexible license if asked by companies and major community leaders. I've seen this software abused, and we do not want to see that happen again. Basically you are not allowed to use this without asking for its creator's permission first.

Contributing

Feel free to fork the project to change the code around and land patches back via pull request. For JavaScript please make sure it follows standard jslint rules on whitespace.