issues
search
SamWibatt
/
GameTree
MIGRATING TO GITLAB Platform independent C++11 object library for game development
GNU General Public License v3.0
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix sfml shape positions in demo
#17
SamWibatt
closed
4 years ago
0
Refactor GTSF* to be less intrusive
#16
SamWibatt
closed
4 years ago
0
Samurai goes right through demo scarecrow nogo
#15
SamWibatt
opened
4 years ago
0
extend GT shape classes with SFML version
#14
SamWibatt
closed
4 years ago
0
Postprocess Gettables tile objects into sprite-like
#13
SamWibatt
opened
4 years ago
0
GTShape intersection of vector with shape method
#12
SamWibatt
opened
4 years ago
1
make SFMLMap override GTMAP's get_from_json
#11
SamWibatt
closed
4 years ago
1
Mapping area type to index
#10
SamWibatt
opened
4 years ago
1
Consider zipping gtree json output
#9
SamWibatt
opened
4 years ago
0
Add polygons / rectangles / etc. to object layers in tiledreader / gtree
#8
SamWibatt
closed
4 years ago
7
Turn tiled layer into objects layer if too sparse
#7
SamWibatt
opened
4 years ago
0
Figure out how to handle Tiled rotation flags
#6
SamWibatt
opened
4 years ago
0
Use triangle strips for SFML map vert array IF VERT ARRAY WORKS AT ALL
#5
SamWibatt
closed
4 years ago
3
Replace Tiled2SFML with SFML-specific implementation of GT Map
#4
SamWibatt
closed
4 years ago
0
Tiledreader output file is too literally Tiled format
#3
SamWibatt
closed
4 years ago
1
Asepritereader output file
#2
SamWibatt
closed
4 years ago
0
Tiledreader output file
#1
SamWibatt
closed
4 years ago
1