Sammi-Husky / Syriinge

Experimental project for runtime hooking Wii games with C++
MIT License
11 stars 1 forks source link

Syriinge 💉

Syriinge is a framework and API for injecting C++ code into Super Smash Bros. Brawl at runtime via plugin loading. Plugins are built into Nintendo Relocatable Module (.rel) files and loaded by Syriinge. Syriinge itself is loaded via gecko codes, which can be found in Syringe.asm and is a standard GCTRM assembly file.

Build Requirements

In order to build the project, the user should satisfy the following requirements:

Building

Following these steps will produce a .rel file to place on your SD card inside the module folder.

Installation

Usage

Syriinge on it's own does not do anything meaningful. Syriinge simply provides an API for hooking and injecting C++ code into the game at runtime. You'll need to download or create plugins to add custom functionality to your game. To see example plugins, refer to this repository.

For creating your own plugins, you may find the Template Repository helpful.

Credits

This project makes use of the work of several other open-source projects:

License

The code contained in this repository, not including the external libraries, is licensed under the MIT license. For more information, see the file LICENSE on the root of the repository.

For license information on the external libraries / repositories used by this project, please see the respective project's repository listed in the CREDITS section.