Samuel-Tyler / fast_ber

A C++11 ASN.1 BER Encoding and Decoding Library
Boost Software License 1.0
84 stars 11 forks source link
asn asn-1 asn1 ber c cmake compiler conan cpp decoding decoding-library der encoding

fast_ber version Appveyor status Travis status C++11 C++14 C++17 C++20 clang-format

A performant ASN.1 BER encoding and decoding library written in C++11

Introduction

fast_ber is a small, lightweight library for BER encoding and decoding. Fast ber forgoes some tight ASN.1 specification conformance to provide fast encoding and decoding performance in common use cases

Design Decisions

Read more about the decisions made writing this library

Limitations

Tools

fast_ber_view can be used to dump the contents of a BER PDU, without requiring a schema.

./build/src/fast_ber_view ./build_gcc/sample/pokemon.ber | jq
{
  "length": 125,
  "identifier": {
    "class": "Universal",
    "tag": "Sequence / Sequence Of"
  },
  "content": ...
}

Call for Test Data

Test data is wanted to improve this project! If you have any test ASN.1 specs or BER files please share them. More test data will improve parsing and help find any issues with the library.

Example Project

fast_ber is designed to be easy to consume via CMake. This is demonstrated in fast_ber_ldap3, an example project using fast_ber to create and dissect LDAP3 certificates.

Compiler Usage

  1. Build the compiler:

    git submodule update --init
    mkdir build_cmake
    cd build_cmake
    cmake ..
    make
    ctest
  2. Define an ASN.1 file - Example: pokemon.asn

    
    Pokemon DEFINITIONS EXPLICIT TAGS ::= BEGIN

Team ::= SEQUENCE { team-name OCTET STRING, members SEQUENCE OF Pokemon }

Pokemon ::= SEQUENCE { name OCTET STRING, category OCTET STRING, type Type, ability OCTET STRING, weakness OCTET STRING, weight INTEGER }

Type ::= ENUMERATED { normal, fire, fighting, water, flying, grass }

END


3. Compile an asn file into a header file defining the ber structure

cd build_cmake ./src/fast_ber_compiler pokemon.asn pokemon

output:

pragma once

include "fast_ber/ber_types/All.hpp"

include "pokemon.fwd.hpp"

namespace fast_ber { using namespace abbreviations;

namespace Pokemon {

enum class TypeValues { normal, fire, fighting, water, flying, grass, };

template FAST_BER_ALIAS(Type, Enumerated);

template struct Pokemon { OctetString<> name; OctetString<> category; Type<> type; OctetString<> ability; OctetString<> weakness; Integer<> weight; };

template struct Team { OctetString<> team_name; SequenceOf<Pokemon<>> members; };

} // End namespace Pokemon } // End namespace fast_ber


4. Include the header file into your application. Fields in the generated structure can be assigned to standard types. Encode and decode functions are used to serialize and deserialize the data

include "pokemon.hpp"

int main() { fast_ber::Pokemon::Team<> team = {"Sam's Team"}; fast_ber::Pokemon::Pokemon<> muchlax = { "Munchlax", "Big Eater", fast_ber::Pokemon::Type<>::Values::normal, "Thick Fat, Pickup", "Fighting", 105 }; fast_ber::Pokemon::Pokemon<> piplup = { "Piplup", "Penguin", fast_ber::Pokemon::Type<>::Values::water, Torrent", "Electric, Grass", 12 }; team.members.push_back(muchlax); team.members.push_back(piplup);

std::array<uint8_t, 2000> buffer{};
const auto                encode_result = fast_ber::encode(absl::Span<uint8_t>(buffer), team);
if (!encode_result.success)
{
    return -1;
}

return 0;

}


Take a look at [`fast_ber_ldap3`](https://github.com/Samuel-Tyler/fast_ber_ldap3) for an example of these steps in action.

## Features
fast_ber is in development. The following table documents what has been implemented and what features are coming soon

| Type | Implemented |
| --- | --- |
| Integer | Yes |
| Boolean | Yes |
| Strings | Yes |
| Sequence | Yes |
| Sequence Of | Yes |
| Choice | Yes |
| Set | No |
| Set Of | Yes |
| Enumerated | Yes |
| Object Identifier | Yes |
| Dates / Times | No |
| Null | Yes |
| Any | No |

| Feature | Implemented |
| --- | --- |
| Explicit tags | Yes |
| Implicit tags | Yes |
| Indefinitive length | No |
| Arbitrary top level structure | Yes |
| Arbritary definition order | Yes |
| Embedded Types | Yes |
| Imports | Yes |

## Possible Future Extensions
The following features may be added in the future

Partial decoding Partial encode at compile time (templated / constexpr) High / low conformance modes DER mode


## Benchmarks

fast_ber includes benchmarks against asn1c, an ASN library written in C. Here is an example of the output:

Benchmark: Decode Performance

...............................................................................

benchmark name iters elapsed ns average

fast_ber - 1,000,000 x decode 2107B pdu 1 516381442 516.381 ms asn1c - 1,000,000 x decode 2107B pdu 1 4996255249 4.99626 s fast_ber - 1,000,000 x decode 64B pdu 1 192230063 192.23 ms asn1c - 1,000,000 x decode 64B pdu 1 2581069031 2.58107 s


Benchmark: Encode Performance

...............................................................................

benchmark name iters elapsed ns average

fast_ber - 1,000,000 x encode 2107B pdu 1 191266512 191.267 ms asn1c - 1,000,000 x encode 2107B pdu 1 7349946740 7.34995 s


Benchmark: Object Construction Performance

...............................................................................

benchmark name iters elapsed ns average

fast_ber - 1,000,000 x construct data 1 1005938231 1.00594 s asn1c - 1,000,000 x construct data 1 511881940 511.882 ms


Benchmark: Calculate Encoded Length Performance

...............................................................................

benchmark name iters elapsed ns average

fast_ber - 1,000,000 x encoded length 1 17084558 17.0846 ms

=============================================================================== All tests passed (31 assertions in 8 test cases)