Sasabmeg / FOnline-BraveNewWorld

FOClassic and PReloaded project, mostly for fodev.net tutorials or module code shares.
https://fodev.net/forum/index.php/topic,30344.0.html
GNU General Public License v3.0
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CONCEPT: Introduce Outlaw concept, for 'evil' players. #24

Open Sasabmeg opened 1 year ago

Sasabmeg commented 1 year ago

Design in progress

Outlaw concept

Some NPC's, factions and players shall be categorized as outlaws. In case of NPC's, this is pretty straightforward, take Slavers Guild for example. For players, this means that they will be outlawed from starting zones and 'good' factions, as these NPC's will attack them on sight and also raid them if they come close on world map. If a player kills another player in friendly territory, they will be outlawed and loose their status with most 'good/lawful' factions. Same goes for repeated offensive action against NPC factions, which is measured by a players karma toward specific faction. Outlaw factions don't care much about players killing other players, as long as they maintain a neutral or better reputation with them, they won't attack them and be able to do quest, trade, live in outlaw towns, etc. Lawful factions and zones, act as kind of a newbie, casual player protection, but also should incite faction wars towards some direction.

A player will become outlaw once:

Interface and interaction between lawful and outlaw players:

The penalty for being lawful:

The penalty for being outlaw:

Becoming lawful again:

Possible exploits