Animation when character sliding one leg back and shift plane of their body.
For 0.5 seconds after Dodge, they gain a buff that will make single shots miss 90% percent, including aimed attacks.
For 0.5 seconds after Dodge, they gain a buff that will make burst shots miss 50% percent per bullet.
Cost 1 AP and CD 5 seconds.
Duck:
Animation when character is trying to pick something from the ground.
For 0.5 seconds after Duck, they gain a buff that will make single shots miss 90% percent, unless legs were targeted.
For 0.8 seconds after Duck, they gain a buff that will make burst shots miss 90% percent per bullet.
Cost 3 AP and CD 20 seconds.
- Dive (to the ground):- Animation when character is shot down and facing downwards to the ground.- For 0.5 seconds after Dive, they gain a buff that will make single and burst shot miss 90% percent per bullet.- For 0.8 seconds after Dive, they gain a buff that will make explosives do reduced damage by 10% percent and no knockback.- Cost 4 AP and CD 30 seconds.
Expected usage in PVP:
Player must anticipate when they are going to be attacked and dodge/duck before that.
Bait out players Duck with single shots, then burst.
- Bait out Dive with teammate, then blast them with rockets or grenades
Optionally: Every character that tries to pick up items gains the Duck effect.
Players may perform new actions:
- Dive (to the ground):- Animation when character is shot down and facing downwards to the ground.- For 0.5 seconds after Dive, they gain a buff that will make single and burst shot miss 90% percent per bullet.- For 0.8 seconds after Dive, they gain a buff that will make explosives do reduced damage by 10% percent and no knockback.- Cost 4 AP and CD 30 seconds.Expected usage in PVP:
- Bait out Dive with teammate, then blast them with rockets or grenadesOptionally: Every character that tries to pick up items gains the Duck effect.
Dodge and Duck don't work against explosives.