Could be given at campfire, and player can re-choose them, or permanent until reroll/mutation.
It could be part of main quest or BoS/Enclave implant/upgrade to the player. This way reroll for caps.
Juggernaut: +10 DR to all, +10 healing rate, -10% damage done, -10% crit chance
Slayer: +10% damage done, +5% crit chance, -5 DR all
Deadeye: +10% crit chance, +10 crit prower (if not burst, explosive), -10 DR all
Recon: 95% bypass traps, bonus to detect stealth
Assassin: Bonus effects on Silent Death, +10% crit if attack from behind, -10 DR all
Field Medic: to be revised, after FA, bleed effects are refactored. Minor bonuses to self, major bonuses to others.
Loner: +5 DR all, +5 healing rate, no bonuses from teammates
Could be given at campfire, and player can re-choose them, or permanent until reroll/mutation. It could be part of main quest or BoS/Enclave implant/upgrade to the player. This way reroll for caps.