Open Sasabmeg opened 1 year ago
Possible technical difficulties:
This is how skill points work: https://www.fonline-reloaded.net/wiki/Skill_Points
Skill Level | SP Expense, for Non-Tagged Skills | SP Expense, for Tagged Skills -- | -- | -- 1-100% | 1 SP for +1% Skill Level | 1 SP for +2% Skill Level 101-125% | 2 SP for +1% Skill Level | 2 SP for +2% Skill Level 126-150% | 3 SP for +1% Skill Level | 3 SP for +2% Skill Level 151-175% | 4 SP for +1% Skill Level | 4 SP for +2% Skill Level 176-200% | 5 SP for +1% Skill Level | 5 SP for +2% Skill Level 201-300% | 6 SP for +1% Skill Level | 6 SP for +2% Skill LevelAdded a mock application to test the logic first, before implementing into AS code. https://github.com/Sasabmeg/foclassic-char-planner
CURRENT SOLUTION:
Other/Old Possible solutions:
Added a mock application to test the logic first, before implementing into AS code. https://github.com/Sasabmeg/foclassic-char-planner
In general support perks can be removed without constraints, the issue can be to acquire them again later, as the mini quest or dialog would be in a state where the player cannot repeat it, possible solution would be, to be able to gain them back with mutation dialog, in case the character removed them. This either must be tracked somehow, or the quest variable must be known and if completed value(s) the perk can be taken from mutation dialog, otherwise player needs to do the proper way.
Design in progress
SEE COMMENTS BELOW FOR TECHNICAL DETAILS
Mutation
Various methods should be available to change one stats, perks and skills. The problem with current system, books of achievements that gives level, is that it resets all karma, quests, implants, all known locations, removes owner of tents etc. With outlaw concept #24 in play, this would be a total bust.
Mutation: Player accumulates a large dose of radiation > 20% and talk to a ghoul near one of the doctors in major towns, or specific ghoul NPC's in various towns.
Every change uses up 1% percent radiation level, this option will be hated by players, but at the same time makes them stick to choices if that is any good. Other option is that, they need to pay caps ofc.
Predictable problems:
Note: