Sasabmeg / FOnline-BraveNewWorld

FOClassic and PReloaded project, mostly for fodev.net tutorials or module code shares.
https://fodev.net/forum/index.php/topic,30344.0.html
GNU General Public License v3.0
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[MAPS] Template cave maps for mass cave creation. #74

Open Sasabmeg opened 6 months ago

Sasabmeg commented 6 months ago

Create template cave maps so that those can be used to create good and random looking cave maps. For now manual copy paste of templates, maybe at later stage integrate them into a sample map for Tiled Mapper tool.

Design of templates:

Sasabmeg commented 5 months ago

Additional notes and best practices from aopdevama:

Sasabmeg commented 5 months ago

A sample of a map made from templates in about 10-15 minutes. This is base map only, no critters, items, or exit grid setups. (other than default exit to world map) The idea in continuation would be, to have either 2x1 or 2x2 blocks that are in the middle or sides as a point of event (loot respawn guarded with mobs, and better looking scenery, not just empty walls.) thus the maps would be more unique. Each such scenery would be present once over the dungeon, the rest of the random looking caves would be without as filler maps.

image

Sasabmeg commented 5 months ago

Corner maps and variations: tempalte_cave_corner

Still need more variations, at least 3 of each, so they do not duplicate in random maps.

image

Sasabmeg commented 5 months ago

Exit corners and variations:

image

Sasabmeg commented 5 months ago

Scene 5 of level 1 - general design:

Sasabmeg commented 5 months ago

Scene 3 of level 1:

image

LinuxFO commented 5 months ago

Interesting. However isn't there exist a tool which creates cave maps, it is?

Sasabmeg commented 5 months ago

Interesting. However isn't there exist a tool which creates cave maps, it is?

'For now manual copy paste of templates, maybe at later stage integrate them into a sample map for Tiled Mapper tool.'

If you think of the Tiled Mapper ( https://fodev.net/forum/index.php/topic,26058.0.html ) , the tool is great, the map templates aren't and final result maps it generates in it's current state I wouldn't want to play because:

  1. maps become too rectangular or artificial looking
  2. player would run through long map with little to no interests

The templates I made have similar issue, but to a less degree and working on lessen these effect. Problem 1:

Problem 2:

This is the base template with some fillings, add scene part and fill with random directions: image

Takes about 5-15 min per map, that is base map only, no critters, containers, scripts etc.

I was also thinking about integrating the templates into Tiled Mapper, or rather rework TM around it, but probably I won't take the time for that, and move on to other type of issues.

LinuxFO commented 5 months ago

Okay, thanks for answers.