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ensure scully_emotemenu
to your server.cfg
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Custom animations
Prop emotes
Consumable emotes
Animal emotes
Synchronized animations
Synchronized particle effects with optional automated feature and color support
Ability to hide certain menus along with NSFW, gang and social movement emotes
Easy to understand configuration file
Exports and events to integrate within other resources
Walk styles that save
Prop variation support
Hands up, Pointing and crouching
Ability to hide animations from the menu
Commands
Emote binding
Ability to have multiple emotes within an option to play a random one when selected
Ability to make certain synchronized emotes skip the request
Ability to add walk styles and expressions to your radial menu
Prop extractor for anticheat systems
Emote preview system by holding E
while selecting an emote
Compatibility with QBCore events
Ability to choose where you do your animation
Export Name | Parameter(s) | Type | Description |
---|---|---|---|
toggleMenu | None | Client | Toggle the emote menu |
closeMenu | None | Client | Close the emote menu |
getCurrentExpression | None | Client | Get the players current expression |
setExpression | String (Expression Name) | Client | Set the players expression |
resetExpression | None | Client | Reset the players expression to default |
getCurrentWalk | None | Client | Get the players current walk style |
setWalk | String (Walk Name) | Client | Set the players walk style |
resetWalk | None | Client | Reset the players walk style to default |
isInEmote | None | Client | Check if the player is currently playing an animation |
getLastEmote | None | Client | Get the emote a player last used |
registerEmote | Table (Emote Data) | Client | Register an animation from an external resource |
playRegisteredEmote | String (Emote Name) | Client | Play a registered animation |
playEmote | Table (Emote Data), Number (Variant) | Client | Play an animation |
playEmoteByCommand | String (Emote Command), Number (Variant) | Client | Play an animation using the command |
cancelEmote | None | Client | Stop playing an animation |
isLimited | None | Client | Check if the player is currently limited |
setLimitation | Boolean (Limited) | Client | Toggle player limitations |
listEmotes | String (Emote Type) | Client | List emotes from any category |
customNotifyFn | Function (Emote Notification) | Client | Set a custom notification function |
customHelpAlertFn | Function (Emote Help Alert) | Client | Set a custom help alert function |
Event Name | Parameter(s) | Type | Description |
---|---|---|---|
scully_emotemenu:toggleMenu | None | Client | Toggle the animation menu |
scully_emotemenu:closeMenu | None | Client | Close the animation menu |
scully_emotemenu:setExpression | String (Expression Name) | Client | Set the players expression |
scully_emotemenu:resetExpression | None | Client | Reset the players expression to default |
scully_emotemenu:setWalk | String (Walk Name) | Client | Set the players walk style |
scully_emotemenu:resetWalk | None | Client | Reset the players walk style to default |
scully_emotemenu:registerEmote | Table (Emote Data) | Client | Register an animation from an external resource |
scully_emotemenu:playRegisteredEmote | String (Emote Name) | Client | Play a registered animation |
scully_emotemenu:play | Table (Emote Data), Number (Variant) | Client | Play an animation |
scully_emotemenu:playByCommand | String (Emote Command), Number (Variant) | Client | Play an animation using the command |
scully_emotemenu:cancelAnimation | None | Client | Stop playing an animation |
scully_emotemenu:toggleLimitation | Boolean (Limited) | Client | Toggle player limitations |
scully_emotemenu:listEmotes | String (Emote Type) | Client | List emotes from any category |
Important Note:
By default the configured keybinds in the initial config.lua will be the default keys, however once the keybinds are set for a player, they'll stay and editing the keybinds in the config will change them for new players only. Previous players can set their own keybinds within Esc > settings > keybinds > fivem
.
To use emote binds you need to have the EnableEmoteBinds
option enabled in the config.lua, this will allow your players to bind emotes by opening the keybinds sub menu. Each option within the sub menu is binded to a key within Esc > settings > keybinds > fivem
that your players can change to their own preferred keys to play emotes.
We've addressed concerns about anticheat scripts causing unintended bans or kicks by introducing a prop extractor config option. This automates the creation of a prop_dump.lua
file in the resource folder, making it easier for server owners to manage props and mitigate false positives in the anticheat system. This enhancement aims to create a more secure and fair gaming environment for community members.
All custom animations were added with permission from the creators. Credit to the following people for their animations / props and Dulpear for providing the original project that this is inspired by:
We extend our heartfelt gratitude to everyone who played a part in shaping the project, including the valuable contributions from:
Your involvement, regardless of the scale, has made a meaningful impact on the project's progress. We truly value the collaborative spirit and diverse skills that each contributor brings to the table. Thank you all for your contributions.