Selinux24 / Skirmish

Game and prototypes with SharpDX and Directx 11
MIT License
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TERRAIN PATCHS PRE-PROCESSING #28

Closed Selinux24 closed 8 years ago

Selinux24 commented 9 years ago

From a model generated in Blender, perform a geometry partition that allows fast rendering and multi-threading patch loading

This partitioning process must be configurable based on:

Selinux24 commented 8 years ago

The partitions doesn't have more than one level of detail configuration.

Selinux24 commented 8 years ago

71d961577acd07237aa062531aaf319c7f539a9f Done! ... almost

Octree out of the scope for now