Closed Selinux24 closed 7 years ago
When rendenring sky domes with fogging enabled, the fog pops at the far plane distance, because fog color is constant.
http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/2554/pdf/imm2554.pdf
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html
http://www.scratchapixel.com/old/lessons/3d-advanced-lessons/simulating-the-colors-of-the-sky/atmospheric-scattering/
http://www.gamasutra.com/blogs/BartlomiejWronski/20141208/226295/Atmospheric_scattering_and_volumetric_fog_algorithm__part_1.php
http://hyperphysics.phy-astr.gsu.edu/hbase/atmos/blusky.html
First sky scattering class: acb1dc064ad31eff8dd6f4c59807471be0178f06
No fog implementation
6e55e7b14cb23c17a87c4d5a2a6f5932ffd9123e
When rendenring sky domes with fogging enabled, the fog pops at the far plane distance, because fog color is constant.