Selinux24 / Skirmish

Game and prototypes with SharpDX and Directx 11
MIT License
50 stars 4 forks source link

USE SHADER MACROS #50

Closed Selinux24 closed 2 years ago

Selinux24 commented 8 years ago

Use a shader macro to initialize maximum number of things in shader:

Max sopt lights Max point lights Max bones per skeleton ...