ShadauxCat / CATSFC

Super Nintendo/Super Famicom emulator for the DSTWO
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CATSFC version 1.36, 2013-06-16

A Super Nintendo emulator for the Supercard DSTWO.

Based on:

Contains:

Installing

(If you got the source code and want to compile it, see the Compiling section at the end of the file.)

To install the plugin to your storage card, copy catsfc.plg, catsfc.ini and catsfc.bmp from the release archive to the card's _dstwoplug directory. Then, copy the CATSFC subdirectory to the root of the card.

Cheats

The format accepted by the "Load a cheat file" function is equivalent to the old format used in Mightymo's BSNES Cheat Code Pack.

  1. Download the BSNES Cheat Code Pack at http://www.mightymo.net/downloads.html. It will be a zip archive.
  2. Open the zip file, with WinZip, WinRAR or the built-in zip extension in the operating system on your computer.
  3. In the zip file, open the folder called BSNES Cheat Code Pack, then the one called BSNES v0.51-0.74 Cheat Code Pack.
  4. Open your storage card's CATSFC folder, then descend into gamecht.
  5. Drag the cheat code files from the zip archive to the card's gamecht folder.

To add cheats to the menu in a game, first load the game, then use the Cheats menu's "Load a cheat file" option.

Frame skipping

In the Video & audio menu, the Frame skipping option allows you to select a number of frames to skip between rendered frames.

As of version 1.29, the default is - (Keep up with the game). For most games, this setting keeps video and audio fluid, without the sudden slowdowns of previous versions when many sprites fill the screen. The DS controller buttons are also responsive at this setting.

For some games, you may need to adjust frame skipping.

Fluidity

Fluidity is an option you can find under the Video & audio menu in a game. By default, video fluidity is preferred over audio fluidity in games.

Hotkeys

You can set buttons to press to perform certain actions. For each action, there is a global hotkey and a game-specific override hotkey. You might, for example, want to have the R button bound to Temporary fast-forward, but a specific game uses R for something important. In that case, you can set the global hotkey to R and make an override with X for that game.

Hotkeys are sent to the current game as well as to their corresponding action. The criterion for a hotkey is met when at least all of its buttons are held. Additional keys are sent to the game and can trigger another hotkey. For example, setting a hotkey to L and another to R+X, then pressing L+R+X+Y will trigger both and send L+R+X+Y to the game.

Available actions are:

The font

The font used by CATSFC is similar to the Pictochat font. To modify it, see source/font/README.txt.

Translations

Translations for CATSFC may be submitted to the author(s) under many forms, one of which is the Github pull request. To complete a translation, you will need to do the following:

If you are not comfortable editing C code, or cannot compile CATSFC after your changes, you may instead test your translation in the English block and submit it. That allows you to look for message length issues and to align the option names and values to your liking with spaces.

If you wish to also hook your language into the user interface, you will need to do the following:

Compile again, copy the plugin and your new language.msg to your card under CATSFC/system, and you can now select your new language in CATSFC!

Compiling

Compiling CATSFC is best done on Linux. Make sure you have access to a Linux system to perform these steps.

The DS2 SDK

To compile CATSFC, you need to have the Supercard team's DS2 SDK. The Makefile expects it at /opt/ds2sdk, but you can move it anywhere, provided that you update the Makefile's DS2SDKPATH variable to point to it.

For best results, download version 0.13 of the DS2 SDK, which will have the MIPS compiler (gcc), extract it to /opt/ds2sdk, follow the instructions, then download version 1.2 of the DS2 SDK and extract its files into opt/ds2sdk, overwriting version 0.13.

Additionally, you will need to add the updated zlib, DMA (Direct Memory Access) and filesystem access routines provided by BassAceGold and recompile libds2a.a. To do this:

sudo rm -r /opt/ds2sdk/libsrc/{console,core,fs,key,zlib,Makefile} /opt/ds2sdk/include sudo cp -r sdk-modifications/{libsrc,include} /opt/ds2sdk sudo chmod -R 600 /opt/ds2sdk/{libsrc,include} sudo chmod -R a+rX /opt/ds2sdk/{libsrc,include} cd /opt/ds2sdk/libsrc sudo rm libds2a.a ../lib/libds2a.a sudo make

The MIPS compiler (gcc)

You also need the MIPS compiler from the DS2 SDK. The Makefile expects it at /opt/mipsel-4.1.2-nopic, but you can move it anywhere, provided that you update the Makefile's CROSS variable to point to it.

Making the plugin

To make the plugin, catsfc.plg, use the cd command to change to the directory containing your copy of the CATSFC source, then type make clean; make. catsfc.plg should appear in the same directory.