Closed ShadowApex closed 3 months ago
This doesn't seem to solve the infinite recursion bug where sending guide back to InputPlumber is picked up by the Godot input system, which then triggers guide to be sent back to input plumber again. That was the real reason we reverted the changes.
Perhaps we can add a function to the overlay input manager that blocks responding to guide from the input system unless InputPlumber is not running. Something like _handle_raw_guide -> bool that will return false if InputPlumber is loaded, or if the event didn't come from InputPlumber.
:tada: This issue has been resolved in version 0.32.10 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:
Thinking about it more, I think having limited input mappings for when InputPlumber is not running (or does not support a specific controller) is nice to have. This partially reverts https://github.com/ShadowBlip/OpenGamepadUI/commit/e62e2964f11705a353937c6b8fde92c784e414a4 but just adds
South
,East
, andGuide
to avoid the original issue with https://github.com/godotengine/godot/issues/87112