issues
search
Shiqan
/
FortniteReplayDecompressor
Read Fortnite replay files
https://fortnitereplaydecompressor.readthedocs.io/en/latest/
MIT License
90
stars
33
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
fix: update parse player elim for new version. Fixes #55
#57
Shiqan
closed
5 months ago
0
Placement information is sometimes not available
#56
BeereMgM
closed
4 months ago
7
MapData class fields are empty for custom maps
#54
cormac-doyle
closed
5 months ago
2
Replay Stats not loading for custom maps
#53
cormac-doyle
closed
6 months ago
2
fix possible infinite loop while parsing for broken replays
#52
diopolgg
closed
6 months ago
1
bitstring.exceptions.ReadError: Reading off the end of the data.
#51
BobJr23
closed
9 months ago
3
support .net8 #minor
#50
Shiqan
closed
9 months ago
0
feature/net6.0 #minor
#49
Shiqan
closed
1 year ago
0
fixes #47, add UniqueID
#48
Shiqan
closed
1 year ago
0
PlayerData no longer includes EpicId or PlayerId
#47
brbarnett
closed
1 year ago
3
Implementing HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE
#46
chrisai-dev
closed
1 year ago
0
adding support for v25.00
#45
chrisai-dev
closed
1 year ago
0
Reporting a vulnerability
#44
igibek
closed
1 year ago
0
Feature/new networkversion
#43
Shiqan
closed
1 year ago
0
fix parser for new fortnite update, thanks to @bassner and @xNocken
#42
Shiqan
closed
1 year ago
0
Feature/add new engine version
#41
Shiqan
closed
2 years ago
0
Some elimination assignments not registering
#40
stevegee58
closed
2 years ago
2
register default values for handle netfieldgroups as well #38
#39
Shiqan
closed
2 years ago
0
Valid replay crashes console application
#38
stevegee58
closed
2 years ago
7
HttpNetworkReplay
#37
Skamiplan
closed
2 years ago
3
remove double check :disappointed:
#36
Shiqan
closed
2 years ago
0
Release 2.0.0 #major
#35
Shiqan
closed
2 years ago
0
support reuse of the same fbitarchive to prevent reading bytes multiple times
#34
Shiqan
closed
2 years ago
0
use il delegate setters instead of fastmember
#33
Shiqan
closed
2 years ago
0
Question about external data
#32
stevegee58
closed
2 years ago
2
Feature/external data
#31
Shiqan
closed
2 years ago
0
fix bug in ReadReplayData for older replay versions
#30
Shiqan
closed
2 years ago
0
fix for new replay versions
#29
Shiqan
closed
3 years ago
0
Chapter 2 Season 7 replays hang
#28
stevegee58
closed
3 years ago
4
Perf Improvements
#27
razfriman
closed
3 years ago
0
Upgrade from netcoreapp3.1 to netstandard2.1
#26
razfriman
closed
3 years ago
2
How to track some elements of replays without massively increasing processing time?
#25
Lucas7yoshi
closed
3 years ago
4
sssh, no one has to know
#24
Shiqan
closed
3 years ago
1
create seperate project for fortnite netfieldexport models so users c…
#23
Shiqan
closed
3 years ago
0
move some stuff to .net standard 2.0 so it can be used with source ge…
#22
Shiqan
closed
3 years ago
0
immediately parse packets
#21
Shiqan
closed
3 years ago
3
Feature/performance tweaks
#20
Shiqan
closed
4 years ago
0
Feature/player locations
#19
Shiqan
closed
4 years ago
0
Feature/performance improvements
#18
Shiqan
closed
4 years ago
0
Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
#17
jokoast
closed
4 years ago
0
Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
#16
stevegee58
closed
4 years ago
4
Nuget package is missing dependencies
#15
benwurth
closed
4 years ago
1
Eliminated and Eliminator are always Guids (no real names)
#14
EAbychkov
closed
4 years ago
6
Crashing in Oodle.cs, same replay file
#13
stevegee58
closed
4 years ago
2
Newest replay files don't parse
#12
stevegee58
closed
4 years ago
2
Added KillFeed support
#11
stevegee58
closed
4 years ago
2
Visual Studio Version?
#10
stevegee58
closed
4 years ago
5
add HasGameSpecificFrameData
#9
AlpaGit
closed
4 years ago
0
replication layout ish
#8
ApertureC
closed
4 years ago
0
InternalLoadObject flag reading changes
#7
ApertureC
closed
4 years ago
0
Next