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UnityPlanets
Full-scale procedural planet generator in Unity
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UnityPlanets
Full-scale procedural planet generator in Unity with lots of graphics tricks including:
Scaled-space approach for rendering full-size planets
Geometry shader grass, fully integrated into Unity's forward and deferred rendering pipelines
Custom light shapes (capsule + box), integrated into Unity's deferred rendering pipeline
Screen-space atmosphere as a post-process
Custom tree generator with animated leaves
Planned
VR support
Place trees on the surface, with billboarding in the distance
Randomly generated dungeons to place on the surface
Change light optical depth calculation in Scatterer.cginc to incorporate a directional light's shadow buffer
Better (physically based) clouds
Better drag/atmosphere model
Screenshots
Planet Surface
Interior Lighting with Capsule Lights
Tree Generator