Closed rjworks closed 4 years ago
the interval for this task is currently 5 mins. will anything break if i change it to 50 mins?
If you're confident that the server won't crash anytime then sure, but I already made optimizations and might push them soon
im not confident
can u make push that
I'm waiting for recursive inventories get fixed in InvMenu, until then I could use a delayed task to send menus as a workaround but it might not work all the time so I'm not sure.
I currently have a workaround that seems to work, if it doesn't break and everything else works fine I'll push it today
does it break
Everything seems to be fine, I pushed a release an hour ago
should i use that i current have it the task every 55mins
I made optimizations in other areas besides the task so yeah
oh ok will it no longer be 200+% pct tick then
The timings seemed to be good when I tested it, you can try it and check the results just to make sure
why when i download 1.2 branch i get something else something else not what i see in the 1.2 page.
there is also no commando in virions:.
Are you downloading from the releases tab?
ok that fixed it thanks a lot good job keep it up
the pct tick improved a lot what did u do?
thanks, you can look at the description and changes here: https://github.com/Shock95x/AuctionHouse/commit/ae18be6df964b0769fcf1c20a2d3f3ed580c1fb1
I pretty much went over the plugin and checked everything I was able to optimize, even the small things
- DB is now updated when a listing is created or expired
is this not resource extensive?
if not, i think i want to do that for my plugin too to save stats when the player leaves instead of all player at once every other time.
- DB is now updated when a listing is created or expired
is this not resource extensive?
Not necessarily since I don't think listings would be created that often and the DB lib is async too, it would actually be better in case of a fatal server crash
- DB is now updated when a listing is created or expired
is this not resource extensive?Not necessarily since I don't think listings would be created that often and the DB lib is async too, it would actually be better in case of a fatal server crash
everything in libasynql is async right including update
- DB is now updated when a listing is created or expired
is this not resource extensive?Not necessarily since I don't think listings would be created that often and the DB lib is async too, it would actually be better in case of a fatal server crash
everything in libasynql is async right including update
yes
- DB is now updated when a listing is created or expired
is this not resource extensive?Not necessarily since I don't think listings would be created that often and the DB lib is async too, it would actually be better in case of a fatal server crash
everything in libasynql is async right including update
yes
do you think it would be a bad idea to save stats ;like kills and deaths to SQLite every time the player leaves?